mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 23:20:19 +01:00
198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
#include "pch.h"
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#include "TPlunger.h"
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#include "control.h"
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#include "loader.h"
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#include "maths.h"
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#include "pb.h"
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#include "render.h"
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#include "TBall.h"
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#include "timer.h"
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#include "TPinballTable.h"
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TPlunger::TPlunger(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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loader::query_visual(groupIndex, 0, &visual);
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Boost = 0.0;
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BallFeedTimer_ = 0;
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PullbackTimer_ = 0;
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SoundIndexP1 = visual.SoundIndex4;
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SoundIndexP2 = visual.SoundIndex3;
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HardHitSoundId = visual.Kicker.HardHitSoundId;
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Threshold = 1000000000.0;
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// In FT, default max pullback is 50.
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if (pb::FullTiltMode)
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MaxPullback = 50;
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else
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MaxPullback = 100;
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Elasticity = 0.5f;
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Smoothness = 0.5f;
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PullbackIncrement = MaxPullback / (ListBitmap->size() * 8.0f);
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PullbackDelay = 0.025f;
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float* floatArr = loader::query_float_attribute(groupIndex, 0, 601);
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table->PlungerPositionX = floatArr[0];
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table->PlungerPositionY = floatArr[1];
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}
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void TPlunger::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
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{
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if (PinballTable->TiltLockFlag || SomeCounter > 0)
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{
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auto boost = RandFloat() * MaxPullback * 0.1f + MaxPullback;
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 0, boost);
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if (SomeCounter)
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SomeCounter--;
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Message(MessageCode::PlungerInputReleased, 0.0);
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}
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else
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{
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auto boost = RandFloat() * Boost * 0.1f + Boost;
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maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, Threshold, boost);
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}
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}
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int TPlunger::Message(MessageCode code, float value)
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{
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switch (code)
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{
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case MessageCode::PlungerInputPressed:
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if (!PullbackStartedFlag && PinballTable->MultiballCount > 0 && !PinballTable->TiltLockFlag)
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{
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PullbackStartedFlag = true;
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Boost = 0.0;
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Threshold = 1000000000.0;
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loader::play_sound(HardHitSoundId, this, "TPlunger1");
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PullbackTimer(0, this);
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}
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break;
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case MessageCode::PlungerFeedBall:
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{
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RectF rect{};
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rect.XMin = PinballTable->CollisionCompOffset * -1.2f + PinballTable->PlungerPositionX;
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rect.XMax = PinballTable->CollisionCompOffset * 1.2f + PinballTable->PlungerPositionX;
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rect.YMin = PinballTable->CollisionCompOffset * -1.2f + PinballTable->PlungerPositionY;
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rect.YMax = PinballTable->CollisionCompOffset * 1.2f + PinballTable->PlungerPositionY;
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if(PinballTable->BallCountInRect(rect))
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{
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timer::set(1.0f, this, BallFeedTimer);
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}
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else
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{
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auto ball = PinballTable->AddBall(PinballTable->PlungerPositionX, PinballTable->PlungerPositionY);
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assertm(ball, "Failure to create ball in plunger");
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PinballTable->MultiballCount++;
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PinballTable->BallInDrainFlag = 0;
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pb::tilt_no_more();
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}
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break;
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}
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case MessageCode::PlungerStartFeedTimer:
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timer::set(0.95999998f, this, BallFeedTimer);
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loader::play_sound(SoundIndexP1, this, "TPlunger2");
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break;
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case MessageCode::PlungerLaunchBall:
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PullbackStartedFlag = true;
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Boost = MaxPullback;
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Message(MessageCode::PlungerInputReleased, 0.0f);
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break;
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case MessageCode::PlungerRelaunchBall:
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SomeCounter++;
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timer::set(value, this, BallFeedTimer);
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loader::play_sound(SoundIndexP1, this, "TPlunger2_1");
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PullbackStartedFlag = true;
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PullbackTimer(0, this);
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break;
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case MessageCode::PlayerChanged:
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PullbackStartedFlag = false;
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Boost = 0.0f;
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Threshold = 1000000000.0f;
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SomeCounter = 0;
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timer::kill(BallFeedTimer);
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timer::kill(PullbackTimer);
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timer::kill(ReleasedTimer);
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break;
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case MessageCode::SetTiltLock:
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SomeCounter = 0;
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timer::kill(BallFeedTimer);
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break;
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case MessageCode::PlungerInputReleased:
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case MessageCode::Resume:
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case MessageCode::LooseFocus:
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if (PullbackStartedFlag && !SomeCounter)
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{
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PullbackStartedFlag = false;
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Threshold = 0.0;
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if (PullbackTimer_)
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timer::kill(PullbackTimer_);
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PullbackTimer_ = 0;
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loader::play_sound(SoundIndexP2, this, "TPlunger3");
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SpriteSet(0);
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timer::set(PullbackDelay, this, ReleasedTimer);
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}
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break;
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case MessageCode::Reset:
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{
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PullbackStartedFlag = false;
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Boost = 0.0f;
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Threshold = 1000000000.0f;
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SomeCounter = 0;
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timer::kill(BallFeedTimer);
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timer::kill(PullbackTimer);
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timer::kill(ReleasedTimer);
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SpriteSet(0);
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break;
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}
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default:
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break;
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}
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control::handler(code, this);
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return 0;
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}
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void TPlunger::BallFeedTimer(int timerId, void* caller)
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{
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auto plunger = static_cast<TPlunger*>(caller);
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plunger->Message(MessageCode::PlungerFeedBall, 0.0);
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}
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void TPlunger::PullbackTimer(int timerId, void* caller)
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{
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auto plunger = static_cast<TPlunger*>(caller);
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plunger->Boost += plunger->PullbackIncrement;
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if (plunger->Boost <= plunger->MaxPullback)
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{
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if (plunger->SomeCounter)
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{
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plunger->PullbackTimer_ = timer::set(plunger->PullbackDelay / 4.0f, plunger, PullbackTimer);
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}
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else
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{
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plunger->PullbackTimer_ = timer::set(plunger->PullbackDelay, plunger, PullbackTimer);
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}
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}
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else
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{
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plunger->PullbackTimer_ = 0;
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plunger->Boost = plunger->MaxPullback;
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}
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int index = static_cast<int>(floor(
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static_cast<float>(plunger->ListBitmap->size() - 1) *
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(plunger->Boost / plunger->MaxPullback)));
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plunger->SpriteSet(index);
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}
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void TPlunger::ReleasedTimer(int timerId, void* caller)
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{
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auto plunger = static_cast<TPlunger*>(caller);
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plunger->Threshold = 1000000000.0;
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plunger->Boost = 0.0;
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}
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