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SpaceCadetPinball/SpaceCadetPinball/DebugOverlay.h
Muzychenko Andrey 8017734de4 Switched positional audio to collision coordinate system.
Refactored positional audio.
2022-06-01 16:19:27 +03:00

24 lines
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506 B
C++

#pragma once
struct gdrv_bitmap8;
struct circle_type;
struct line_type;
class TEdgeSegment;
class DebugOverlay
{
public:
static void UnInit();
static void DrawOverlay();
private:
static gdrv_bitmap8* dbScreen;
static void DrawCicleType(circle_type& circle);
static void DrawLineType(line_type& line);
static void DrawEdge(TEdgeSegment* edge);
static void DrawBoxGrid();
static void DrawAllEdges();
static void DrawBallInfo();
static void DrawAllSprites();
static void DrawSoundPositions();
};