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SpaceCadetPinball/SpaceCadetPinball/TEdgeSegment.h
Muzychenko Andrey c5acdcd524 FT collision part4: ball to ball collision.
TBall uses multiple inheritance, interesting.
2023-03-12 11:12:41 +03:00

33 lines
841 B
C++

#pragma once
class TBall;
class TCollisionComponent;
struct ray_type;
struct RectF;
enum class wall_type : int
{
Circle = 0,
Line = 1,
};
class TEdgeSegment
{
public:
TCollisionComponent* CollisionComponent;
char* ActiveFlagPtr;
char ProcessedFlag;
void* WallValue{};
unsigned int CollisionGroup;
TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
virtual ~TEdgeSegment() = default;
virtual void EdgeCollision(TBall* ball, float distance) = 0;
virtual void port_draw();
virtual void place_in_grid(RectF* aabb) = 0;
virtual float FindCollisionDistance(const ray_type& ray) = 0;
static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, size_t wallValue);
};