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33 lines
841 B
C++
33 lines
841 B
C++
#pragma once
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class TBall;
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class TCollisionComponent;
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struct ray_type;
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struct RectF;
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enum class wall_type : int
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{
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Circle = 0,
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Line = 1,
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};
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class TEdgeSegment
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{
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public:
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TCollisionComponent* CollisionComponent;
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char* ActiveFlagPtr;
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char ProcessedFlag;
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void* WallValue{};
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unsigned int CollisionGroup;
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TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);
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virtual ~TEdgeSegment() = default;
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virtual void EdgeCollision(TBall* ball, float distance) = 0;
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virtual void port_draw();
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virtual void place_in_grid(RectF* aabb) = 0;
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virtual float FindCollisionDistance(const ray_type& ray) = 0;
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static TEdgeSegment* install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
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unsigned int collisionGroup, float offset, size_t wallValue);
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};
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