mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-09-08 01:50:24 +02:00
41 lines
765 B
C++
41 lines
765 B
C++
#include "pch.h"
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#include "TTimer.h"
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#include "control.h"
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#include "timer.h"
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TTimer::TTimer(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
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{
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Timer = 0;
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}
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int TTimer::Message(MessageCode code, float value)
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{
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switch (code)
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{
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case MessageCode::TTimerResetTimer:
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if (Timer)
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timer::kill(Timer);
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Timer = timer::set(value, this, TimerExpired);
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break;
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case MessageCode::SetTiltLock:
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case MessageCode::GameOver:
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case MessageCode::Reset:
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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break;
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default: break;
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}
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return 0;
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}
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void TTimer::TimerExpired(int timerId, void* caller)
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{
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auto timer = static_cast<TTimer*>(caller);
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timer->Timer = 0;
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control::handler(MessageCode::ControlTimerExpired, timer);
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}
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