mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-09-08 01:50:24 +02:00
638 lines
15 KiB
C++
638 lines
15 KiB
C++
#include "pch.h"
|
|
#include "options.h"
|
|
|
|
#include "fullscrn.h"
|
|
#include "midi.h"
|
|
#include "pb.h"
|
|
#include "render.h"
|
|
#include "Sound.h"
|
|
#include "winmain.h"
|
|
#include "translations.h"
|
|
|
|
constexpr int options::MaxUps, options::MaxFps, options::MinUps, options::MinFps, options::DefUps, options::DefFps;
|
|
constexpr int options::MaxSoundChannels, options::MinSoundChannels, options::DefSoundChannels;
|
|
constexpr int options::MaxVolume, options::MinVolume, options::DefVolume;
|
|
|
|
std::unordered_map<std::string, std::string> options::settings{};
|
|
bool options::ShowDialog = false;
|
|
GameInput* options::ControlWaitingForInput = nullptr;
|
|
std::vector<OptionBase*> options::AllOptions{};
|
|
|
|
optionsStruct options::Options
|
|
{
|
|
{
|
|
{
|
|
"Left Flipper key",
|
|
Msg::KEYMAPPER_FlipperL,
|
|
{InputTypes::Keyboard, SDLK_z},
|
|
{InputTypes::Mouse, SDL_BUTTON_LEFT},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
|
|
},
|
|
{
|
|
"Right Flipper key",
|
|
Msg::KEYMAPPER_FlipperR,
|
|
{InputTypes::Keyboard, SDLK_SLASH},
|
|
{InputTypes::Mouse,SDL_BUTTON_RIGHT},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}
|
|
},
|
|
{
|
|
"Plunger key",
|
|
Msg::KEYMAPPER_Plunger,
|
|
{InputTypes::Keyboard, SDLK_SPACE},
|
|
{InputTypes::Mouse,SDL_BUTTON_MIDDLE},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_A}
|
|
},
|
|
{
|
|
"Left Table Bump key",
|
|
Msg::KEYMAPPER_BumpLeft,
|
|
{InputTypes::Keyboard, SDLK_x},
|
|
{InputTypes::Mouse,SDL_BUTTON_X1},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_LEFT}
|
|
},
|
|
{
|
|
"Right Table Bump key",
|
|
Msg::KEYMAPPER_BumpRight,
|
|
{InputTypes::Keyboard, SDLK_PERIOD},
|
|
{InputTypes::Mouse,SDL_BUTTON_X2},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}
|
|
},
|
|
{
|
|
"Bottom Table Bump key",
|
|
Msg::KEYMAPPER_BumpBottom,
|
|
{InputTypes::Keyboard, SDLK_UP},
|
|
{InputTypes::Mouse,SDL_BUTTON_X2 + 1},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_DPAD_UP}
|
|
},
|
|
{
|
|
"New Game",
|
|
Msg::Menu1_New_Game,
|
|
{InputTypes::Keyboard, SDLK_F2},
|
|
{},
|
|
{}
|
|
},
|
|
{
|
|
"Toggle Pause",
|
|
Msg::Menu1_Pause_Resume_Game,
|
|
{InputTypes::Keyboard, SDLK_F3},
|
|
{},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_START}
|
|
},
|
|
{
|
|
"Toggle FullScreen",
|
|
Msg::Menu1_Full_Screen,
|
|
{InputTypes::Keyboard, SDLK_F4},
|
|
{},
|
|
{}
|
|
},
|
|
{
|
|
"Toggle Sounds",
|
|
Msg::Menu1_Sounds,
|
|
{InputTypes::Keyboard, SDLK_F5},
|
|
{},
|
|
{}
|
|
},
|
|
{
|
|
"Toggle Music",
|
|
Msg::Menu1_Music,
|
|
{InputTypes::Keyboard, SDLK_F6},
|
|
{},
|
|
{}
|
|
},
|
|
{
|
|
"Show Control Dialog",
|
|
Msg::Menu1_Player_Controls,
|
|
{InputTypes::Keyboard, SDLK_F8},
|
|
{},
|
|
{}
|
|
},
|
|
{
|
|
"Toggle Menu Display",
|
|
Msg::Menu1_ToggleShowMenu,
|
|
{InputTypes::Keyboard, SDLK_F9},
|
|
{},
|
|
{}
|
|
},
|
|
{
|
|
"Exit",
|
|
Msg::Menu1_Exit,
|
|
{InputTypes::Keyboard, SDLK_ESCAPE},
|
|
{},
|
|
{InputTypes::GameController, SDL_CONTROLLER_BUTTON_BACK}
|
|
},
|
|
},
|
|
{"Sounds", true},
|
|
{"Music", false},
|
|
{"FullScreen", false},
|
|
{"Players", 1},
|
|
{"Screen Resolution", -1},
|
|
{"UI Scale", 1.0f},
|
|
{"Uniform scaling", true},
|
|
{"Linear Filtering", true},
|
|
{"Frames Per Second", DefFps},
|
|
{"Updates Per Second", DefUps},
|
|
{"ShowMenu", true},
|
|
{"Uncapped Updates Per Second", false},
|
|
{"Sound Channels", DefSoundChannels},
|
|
{"HybridSleep", false},
|
|
{"Prefer 3DPB Game Data", false},
|
|
{"Integer Scaling", false},
|
|
{"Sound Volume", DefVolume},
|
|
{"Music Volume", DefVolume},
|
|
{"Stereo Sound Effects", false},
|
|
{"Debug Overlay", false},
|
|
{"Debug Overlay Grid", true},
|
|
{"Debug Overlay All Edges", true},
|
|
{"Debug Overlay Ball Position", true},
|
|
{"Debug Overlay Ball Edges", true},
|
|
{"Debug Overlay Collision Mask", true},
|
|
{"Debug Overlay Sprites", true},
|
|
{"Debug Overlay Sounds", true},
|
|
{"Debug Overlay Ball Depth Grid", true},
|
|
{"Debug Overlay AABB", true},
|
|
{"FontFileName", ""},
|
|
{"Language", translations::GetCurrentLanguage()->ShortName},
|
|
{"Hide Cursor", false},
|
|
};
|
|
|
|
void options::InitPrimary()
|
|
{
|
|
auto imContext = ImGui::GetCurrentContext();
|
|
ImGuiSettingsHandler ini_handler;
|
|
ini_handler.TypeName = "Pinball";
|
|
ini_handler.TypeHash = ImHashStr(ini_handler.TypeName);
|
|
ini_handler.ReadOpenFn = MyUserData_ReadOpen;
|
|
ini_handler.ReadLineFn = MyUserData_ReadLine;
|
|
ini_handler.WriteAllFn = MyUserData_WriteAll;
|
|
imContext->SettingsHandlers.push_back(ini_handler);
|
|
|
|
// Settings are loaded from disk on the first frame
|
|
if (!imContext->SettingsLoaded)
|
|
{
|
|
ImGui::LoadIniSettingsFromDisk(imContext->IO.IniFilename);
|
|
imContext->SettingsLoaded = true;
|
|
}
|
|
|
|
for (const auto opt : AllOptions)
|
|
opt->Load();
|
|
PostProcessOptions();
|
|
}
|
|
|
|
void options::InitSecondary()
|
|
{
|
|
auto maxRes = fullscrn::GetMaxResolution();
|
|
if (Options.Resolution >= 0 && Options.Resolution > maxRes)
|
|
Options.Resolution = maxRes;
|
|
fullscrn::SetResolution(Options.Resolution == -1 ? maxRes : Options.Resolution);
|
|
}
|
|
|
|
void options::uninit()
|
|
{
|
|
Options.Language.V = translations::GetCurrentLanguage()->ShortName;
|
|
for (const auto opt : AllOptions)
|
|
{
|
|
opt->Save();
|
|
}
|
|
}
|
|
|
|
|
|
int options::get_int(LPCSTR lpValueName, int defaultValue)
|
|
{
|
|
auto value = GetSetting(lpValueName, std::to_string(defaultValue));
|
|
return std::stoi(value);
|
|
}
|
|
|
|
void options::set_int(LPCSTR lpValueName, int data)
|
|
{
|
|
SetSetting(lpValueName, std::to_string(data));
|
|
}
|
|
|
|
float options::get_float(LPCSTR lpValueName, float defaultValue)
|
|
{
|
|
auto value = GetSetting(lpValueName, std::to_string(defaultValue));
|
|
return std::stof(value);
|
|
}
|
|
|
|
void options::set_float(LPCSTR lpValueName, float data)
|
|
{
|
|
SetSetting(lpValueName, std::to_string(data));
|
|
}
|
|
|
|
void options::GetInput(const std::string& rowName, GameInput (&values)[3])
|
|
{
|
|
for (auto i = 0u; i <= 2; i++)
|
|
{
|
|
auto name = rowName + " " + std::to_string(i);
|
|
auto inputType = static_cast<InputTypes>(get_int((name + " type").c_str(), -1));
|
|
auto input = get_int((name + " input").c_str(), -1);
|
|
if (inputType <= InputTypes::GameController && input != -1)
|
|
values[i] = {inputType, input};
|
|
}
|
|
}
|
|
|
|
void options::SetInput(const std::string& rowName, GameInput (&values)[3])
|
|
{
|
|
for (auto i = 0u; i <= 2; i++)
|
|
{
|
|
auto input = values[i];
|
|
auto name = rowName + " " + std::to_string(i);
|
|
set_int((name + " type").c_str(), static_cast<int>(input.Type));
|
|
set_int((name + " input").c_str(), input.Value);
|
|
}
|
|
}
|
|
|
|
void options::toggle(Menu1 uIDCheckItem)
|
|
{
|
|
switch (uIDCheckItem)
|
|
{
|
|
case Menu1::Sounds:
|
|
Options.Sounds ^= true;
|
|
Sound::Enable(Options.Sounds);
|
|
return;
|
|
case Menu1::SoundStereo:
|
|
Options.SoundStereo ^= true;
|
|
return;
|
|
case Menu1::Music:
|
|
Options.Music ^= true;
|
|
if (!Options.Music)
|
|
midi::music_stop();
|
|
else
|
|
midi::music_play();
|
|
return;
|
|
case Menu1::Show_Menu:
|
|
Options.ShowMenu ^= true;
|
|
fullscrn::window_size_changed();
|
|
return;
|
|
case Menu1::Full_Screen:
|
|
Options.FullScreen ^= true;
|
|
fullscrn::set_screen_mode(Options.FullScreen);
|
|
return;
|
|
case Menu1::OnePlayer:
|
|
case Menu1::TwoPlayers:
|
|
case Menu1::ThreePlayers:
|
|
case Menu1::FourPlayers:
|
|
Options.Players = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::OnePlayer) + 1;
|
|
break;
|
|
case Menu1::MaximumResolution:
|
|
case Menu1::R640x480:
|
|
case Menu1::R800x600:
|
|
case Menu1::R1024x768:
|
|
{
|
|
auto restart = false;
|
|
int newResolution = static_cast<int>(uIDCheckItem) - static_cast<int>(Menu1::R640x480);
|
|
if (uIDCheckItem == Menu1::MaximumResolution)
|
|
{
|
|
restart = fullscrn::GetResolution() != fullscrn::GetMaxResolution();
|
|
Options.Resolution = -1;
|
|
}
|
|
else if (newResolution <= fullscrn::GetMaxResolution())
|
|
{
|
|
restart = newResolution != (Options.Resolution == -1
|
|
? fullscrn::GetMaxResolution()
|
|
: fullscrn::GetResolution());
|
|
Options.Resolution = newResolution;
|
|
}
|
|
|
|
if (restart)
|
|
winmain::Restart();
|
|
break;
|
|
}
|
|
case Menu1::WindowUniformScale:
|
|
Options.UniformScaling ^= true;
|
|
fullscrn::window_size_changed();
|
|
break;
|
|
case Menu1::WindowLinearFilter:
|
|
Options.LinearFiltering ^= true;
|
|
render::recreate_screen_texture();
|
|
break;
|
|
case Menu1::Prefer3DPBGameData:
|
|
Options.Prefer3DPBGameData ^= true;
|
|
winmain::Restart();
|
|
break;
|
|
case Menu1::WindowIntegerScale:
|
|
Options.IntegerScaling ^= true;
|
|
fullscrn::window_size_changed();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void options::InputDown(GameInput input)
|
|
{
|
|
if (ControlWaitingForInput)
|
|
{
|
|
*ControlWaitingForInput = input;
|
|
ControlWaitingForInput = nullptr;
|
|
}
|
|
}
|
|
|
|
void options::ShowControlDialog()
|
|
{
|
|
if (!ShowDialog)
|
|
{
|
|
ControlWaitingForInput = nullptr;
|
|
ShowDialog = true;
|
|
// Save previous controls in KVP storage.
|
|
for (const auto& control : Options.Key)
|
|
{
|
|
control.Save();
|
|
}
|
|
}
|
|
}
|
|
|
|
void options::RenderControlDialog()
|
|
{
|
|
if (!ShowDialog)
|
|
return;
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2{550, 550});
|
|
if (ImGui::Begin(pb::get_rc_string(Msg::KEYMAPPER_Caption), &ShowDialog))
|
|
{
|
|
if (ImGui::TreeNode(pb::get_rc_string(Msg::KEYMAPPER_Groupbox2)))
|
|
{
|
|
ImGui::TextWrapped("%s", pb::get_rc_string(Msg::KEYMAPPER_Help1));
|
|
ImGui::TextWrapped("%s", pb::get_rc_string(Msg::KEYMAPPER_Help2));
|
|
ImGui::TreePop();
|
|
}
|
|
|
|
ImGui::Spacing();
|
|
ImGui::TextUnformatted(pb::get_rc_string(Msg::KEYMAPPER_Groupbox1));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{5, 10});
|
|
if (ImGui::BeginTable("Controls", 4,
|
|
ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders |
|
|
ImGuiTableFlags_SizingStretchSame))
|
|
{
|
|
ImGui::TableSetupColumn("Control");
|
|
ImGui::TableSetupColumn("Binding 1");
|
|
ImGui::TableSetupColumn("Binding 2");
|
|
ImGui::TableSetupColumn("Binding 3");
|
|
ImGui::TableHeadersRow();
|
|
|
|
int rowHash = 0;
|
|
for (auto& option : Options.Key)
|
|
{
|
|
ImGui::TableNextColumn();
|
|
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{0.5, 0, 0, 1});
|
|
if (ImGui::Button(pb::get_rc_string(option.Description), ImVec2(-1, 0)))
|
|
{
|
|
for (auto& input : option.Inputs)
|
|
input = {};
|
|
}
|
|
ImGui::PopStyleColor(1);
|
|
|
|
for (auto& input : option.Inputs)
|
|
{
|
|
ImGui::TableNextColumn();
|
|
if (ControlWaitingForInput == &input)
|
|
{
|
|
if (ImGui::Button("Press the key", ImVec2(-1, 0)))
|
|
{
|
|
ControlWaitingForInput = &input;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto inputDescription = input.GetFullInputDescription();
|
|
if (ImGui::Button((inputDescription + "##" + std::to_string(rowHash++)).c_str(),
|
|
ImVec2(-1, 0)))
|
|
{
|
|
ControlWaitingForInput = &input;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ImGui::EndTable();
|
|
}
|
|
ImGui::PopStyleVar();
|
|
ImGui::Spacing();
|
|
|
|
if (ImGui::Button(pb::get_rc_string(Msg::GenericOk)))
|
|
{
|
|
ShowDialog = false;
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button(pb::get_rc_string(Msg::GenericCancel)))
|
|
{
|
|
for (auto& control : Options.Key)
|
|
{
|
|
control.Load();
|
|
}
|
|
ShowDialog = false;
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
if (ImGui::Button(pb::get_rc_string(Msg::KEYMAPPER_Default)))
|
|
{
|
|
for (auto& control : Options.Key)
|
|
{
|
|
control.Reset();
|
|
}
|
|
ControlWaitingForInput = nullptr;
|
|
}
|
|
}
|
|
ImGui::End();
|
|
ImGui::PopStyleVar();
|
|
|
|
if (!ShowDialog)
|
|
ControlWaitingForInput = nullptr;
|
|
}
|
|
|
|
std::vector<GameBindings> options::MapGameInput(GameInput key)
|
|
{
|
|
std::vector<GameBindings> result;
|
|
for (auto inputId = GameBindings::Min; inputId < GameBindings::Max; inputId++)
|
|
{
|
|
for (auto& inputValue : Options.Key[~inputId].Inputs)
|
|
{
|
|
if (key == inputValue)
|
|
{
|
|
result.push_back(inputId);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void options::ResetAllOptions()
|
|
{
|
|
for (const auto opt : AllOptions)
|
|
opt->Reset();
|
|
PostProcessOptions();
|
|
}
|
|
|
|
void options::MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
|
|
{
|
|
auto& keyValueStore = *static_cast<std::unordered_map<std::string, std::string>*>(entry);
|
|
std::string keyValue = line;
|
|
auto separatorPos = keyValue.find('=');
|
|
if (separatorPos != std::string::npos)
|
|
{
|
|
auto key = keyValue.substr(0, separatorPos);
|
|
auto value = keyValue.substr(separatorPos + 1, keyValue.size());
|
|
keyValueStore[key] = value;
|
|
}
|
|
}
|
|
|
|
void* options::MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
|
|
{
|
|
// There is only one custom entry
|
|
return strcmp(name, "Settings") == 0 ? &settings : nullptr;
|
|
}
|
|
|
|
void options::MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
|
{
|
|
buf->appendf("[%s][%s]\n", handler->TypeName, "Settings");
|
|
for (const auto& setting : settings)
|
|
{
|
|
buf->appendf("%s=%s\n", setting.first.c_str(), setting.second.c_str());
|
|
}
|
|
buf->append("\n");
|
|
}
|
|
|
|
void options::PostProcessOptions()
|
|
{
|
|
winmain::ImIO->FontGlobalScale = Options.UIScale;
|
|
Options.FramesPerSecond = Clamp(Options.FramesPerSecond.V, MinFps, MaxFps);
|
|
Options.UpdatesPerSecond = Clamp(Options.UpdatesPerSecond.V, MinUps, MaxUps);
|
|
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond.V, Options.FramesPerSecond.V);
|
|
Options.SoundChannels = Clamp(Options.SoundChannels.V, MinSoundChannels, MaxSoundChannels);
|
|
Options.SoundVolume = Clamp(Options.SoundVolume.V, MinVolume, MaxVolume);
|
|
Options.MusicVolume = Clamp(Options.MusicVolume.V, MinVolume, MaxVolume);
|
|
translations::SetCurrentLanguage(Options.Language.V.c_str());
|
|
winmain::UpdateFrameRate();
|
|
}
|
|
|
|
std::string GameInput::GetFullInputDescription() const
|
|
{
|
|
std::string prefix;
|
|
switch (Type)
|
|
{
|
|
case InputTypes::Keyboard:
|
|
prefix = "Keyboard\n";
|
|
break;
|
|
case InputTypes::Mouse:
|
|
prefix = "Mouse\n";
|
|
break;
|
|
case InputTypes::GameController:
|
|
prefix = "Controller\n";
|
|
break;
|
|
case InputTypes::None:
|
|
default:
|
|
return "Unused";
|
|
}
|
|
|
|
return prefix + GetShortInputDescription();
|
|
}
|
|
|
|
std::string GameInput::GetShortInputDescription() const
|
|
{
|
|
static LPCSTR mouseButtons[]
|
|
{
|
|
nullptr,
|
|
"Left",
|
|
"Middle",
|
|
"Right",
|
|
"X1",
|
|
"X2",
|
|
};
|
|
|
|
static LPCSTR controllerButtons[] =
|
|
{
|
|
"A",
|
|
"B",
|
|
"X",
|
|
"Y",
|
|
"Back",
|
|
"Guide",
|
|
"Start",
|
|
"LeftStick",
|
|
"RightStick",
|
|
"LeftShoulder",
|
|
"RightShoulder",
|
|
"DpUp",
|
|
"DpDown",
|
|
"DpLeft",
|
|
"DpRight",
|
|
"Misc1",
|
|
"Paddle1",
|
|
"Paddle2",
|
|
"Paddle3",
|
|
"Paddle4",
|
|
"Touchpad",
|
|
};
|
|
|
|
std::string keyName;
|
|
switch (Type)
|
|
{
|
|
case InputTypes::Keyboard:
|
|
keyName = SDL_GetKeyName(Value);
|
|
break;
|
|
case InputTypes::Mouse:
|
|
if (Value >= SDL_BUTTON_LEFT && Value <= SDL_BUTTON_X2)
|
|
keyName = mouseButtons[Value];
|
|
else
|
|
keyName = "MButton" + std::to_string(Value);
|
|
break;
|
|
case InputTypes::GameController:
|
|
if (Value >= SDL_CONTROLLER_BUTTON_A && Value < std::min(static_cast<int>(SDL_CONTROLLER_BUTTON_MAX), 21))
|
|
keyName = controllerButtons[Value];
|
|
else
|
|
keyName = "CButton" + std::to_string(Value);
|
|
break;
|
|
case InputTypes::None:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return keyName;
|
|
}
|
|
|
|
const std::string& options::GetSetting(const std::string& key, const std::string& defaultValue)
|
|
{
|
|
auto setting = settings.find(key);
|
|
if (setting == settings.end())
|
|
{
|
|
settings[key] = defaultValue;
|
|
if (ImGui::GetCurrentContext())
|
|
ImGui::MarkIniSettingsDirty();
|
|
return defaultValue;
|
|
}
|
|
return setting->second;
|
|
}
|
|
|
|
void options::SetSetting(const std::string& key, const std::string& value)
|
|
{
|
|
settings[key] = value;
|
|
if (ImGui::GetCurrentContext())
|
|
ImGui::MarkIniSettingsDirty();
|
|
}
|
|
|
|
OptionBase::OptionBase(LPCSTR name): Name(name)
|
|
{
|
|
options::AllOptions.push_back(this);
|
|
}
|
|
|
|
OptionBase::~OptionBase()
|
|
{
|
|
auto& vec = options::AllOptions;
|
|
auto position = std::find(vec.begin(), vec.end(), this);
|
|
if (position != vec.end())
|
|
vec.erase(position);
|
|
}
|
|
|
|
std::string ControlOption::GetShortcutDescription() const
|
|
{
|
|
std::string result;
|
|
for (const auto& input : Inputs)
|
|
{
|
|
if (input.Type != InputTypes::None)
|
|
{
|
|
result = input.GetShortInputDescription();
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|