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SpaceCadetPinball/SpaceCadetPinball/TLightGroup.cpp
Muzychenko Andrey de76557325 Bug fixes from master:
Demangled and simplified cheat controller.
TKickout temp Z in FT mode.
Flipper animation frame advance.
Fuel bar graph light states.
2021-10-09 08:14:47 +03:00

488 lines
10 KiB
C++

#include "pch.h"
#include "TLightGroup.h"
#include "control.h"
#include "loader.h"
#include "objlist_class.h"
#include "timer.h"
#include "TLight.h"
#include "TPinballTable.h"
TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
{
List = new objlist_class<TLight>(4, 4);
Timer = 0;
NotifyTimer = 0;
Reset();
if (groupIndex > 0)
{
int count;
Timer1TimeDefault = *loader::query_float_attribute(groupIndex, 0, 903);
int16_t* groupIndArr = loader::query_iattribute(groupIndex, 1027, &count);
for (int index = 0; index < count; ++groupIndArr)
{
auto comp = dynamic_cast<TLight*>(table->find_component(*groupIndArr));
if (comp)
List->Add(comp);
++index;
}
}
}
TLightGroup::~TLightGroup()
{
delete List;
}
int TLightGroup::Message(int code, float value)
{
switch (code)
{
case 1011:
case 1022:
break;
case 1020:
{
auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
playerPtr->MessageField = MessageField;
playerPtr->MessageField2 = MessageField2;
playerPtr->Timer1Time = Timer1Time;
Reset();
playerPtr = &PlayerData[static_cast<int>(floor(value))];
MessageField = playerPtr->MessageField;
MessageField2 = playerPtr->MessageField2;
Timer1Time = playerPtr->Timer1Time;
if (!(MessageField == 0))
TimerExpired(0, this);
break;
}
case 1024:
Reset();
for (auto index = 0; index < PinballTable->PlayerCount; index++)
{
auto playerPtr = &PlayerData[index];
playerPtr->MessageField = MessageField;
playerPtr->MessageField2 = MessageField2;
playerPtr->Timer1Time = Timer1Time;
}
break;
case 24:
{
auto count = List->GetCount();
auto lastLight = List->Get(count - 1);
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
break;
if (MessageField2)
{
TLightGroup::Message(34, 0.0);
}
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = lastLight->MessageField;
auto bmpIndex1 = lastLight->BmpIndex1;
for (auto index = count - 1; index > 0; --index)
{
auto lightCur = List->Get(index);
auto lightPrev = List->Get(index - 1);
lightCur->Message(lightPrev->BmpIndex1 != 0, 0.0);
lightCur->MessageField = lightPrev->MessageField;
}
auto firstLight = List->Get(0);
firstLight->Message(bmpIndex1 != 0, 0.0);
firstLight->MessageField = lightMessageField;
reschedule_animation(value);
break;
}
case 25:
{
auto count = List->GetCount();
auto lastLight = List->Get(count - 1);
if (lastLight->FlasherActive || lastLight->FlasherFlag2 || lastLight->FlasherFlag1)
break;
if (MessageField2)
{
TLightGroup::Message(34, 0.0);
}
auto firstLight = List->Get(0);
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = firstLight->MessageField;
auto bmpIndex1 = firstLight->BmpIndex1;
for (auto index = 0; index < count - 1; index++)
{
auto lightCur = List->Get(index);
auto lightNext = List->Get(index + 1);
lightCur->Message(lightNext->BmpIndex1 != 0, 0.0);
lightCur->MessageField = lightNext->MessageField;
}
lastLight->Message(bmpIndex1 != 0, 0.0);
lastLight->MessageField = lightMessageField;
reschedule_animation(value);
break;
}
case 26:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->GetCount();
auto lastLight = List->Get(count - 1);
auto flasherFlag2 = lastLight->FlasherFlag2;
for (auto i = count - 1; i > 0; --i)
{
auto lightCur = List->Get(i);
auto lightPrev = List->Get(i - 1);
lightCur->Message((lightPrev->FlasherFlag2 != 0) + 8, 0.0);
}
auto firstLight = List->Get(0);
firstLight->Message((flasherFlag2 != 0) + 8, 0);
reschedule_animation(value);
break;
}
case 27:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->GetCount();
auto firstLight = List->Get(0);
auto flasherFlag2 = firstLight->FlasherFlag2;
for (auto i = 0; i < count - 1; i++)
{
auto lightCur = List->Get(i);
auto lightNext = List->Get(i + 1);
lightCur->Message((lightNext->FlasherFlag2 != 0) + 8, 0.0);
}
auto lastLight = List->Get(count - 1);
lastLight->Message((flasherFlag2 != 0) + 8, 0);
reschedule_animation(value);
break;
}
case 28:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->GetCount();
for (auto i = 0; i < count - 1; i++)
{
if (rand() % 100 > 70)
{
auto light = List->Get(i);
auto randVal = static_cast<float>(rand()) * 0.00003051850947599719f * value * 3.0f + 0.1f;
light->Message(9, randVal);
}
}
reschedule_animation(value);
break;
}
case 29:
{
if (AnimationFlag || !MessageField2)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto count = List->GetCount();
for (auto i = 0; i < count - 1; i++)
{
auto light = List->Get(i);
auto randVal = static_cast<float>(rand() % 100 > 70);
light->Message(18, randVal);
}
reschedule_animation(value);
break;
}
case 30:
{
auto noBmpInd1Count = 0;
auto countSub1 = List->GetCount() - 1;
if (countSub1 < 0)
break;
for (auto i = countSub1; i >= 0; i--)
{
if (!List->Get(i)->BmpIndex1)
++noBmpInd1Count;
}
if (!noBmpInd1Count)
break;
auto randModCount = rand() % noBmpInd1Count;
for (auto i = countSub1; i >= 0; i--)
{
auto light = List->Get(i);
if (!light->BmpIndex1 && randModCount-- == 0)
{
light->Message(1, 0.0);
break;
}
}
if (MessageField2)
start_animation();
break;
}
case 31:
{
auto bmpInd1Count = 0;
auto countSub1 = List->GetCount() - 1;
if (countSub1 < 0)
break;
for (auto i = countSub1; i >= 0; i--)
{
if (List->Get(i)->BmpIndex1)
++bmpInd1Count;
}
if (!bmpInd1Count)
break;
auto randModCount = rand() % bmpInd1Count;
for (auto i = countSub1; i >= 0; i--)
{
auto light = List->Get(i);
if (light->BmpIndex1 && randModCount-- == 0)
{
light->Message(0, 0.0);
break;
}
}
if (MessageField2)
start_animation();
break;
}
case 32:
{
auto index = next_light_up();
if (index < 0)
break;
List->Get(index)->Message(1, 0.0);
if (MessageField2)
start_animation();
return 1;
}
case 33:
{
auto index = next_light_down();
if (index < 0)
break;
List->Get(index)->Message(0, 0.0);
if (MessageField2)
start_animation();
return 1;
}
case 34:
{
if (Timer)
timer::kill(Timer);
Timer = 0;
if (MessageField2 == 26 || MessageField2 == 27 || MessageField2 == 28)
TLightGroup::Message(14, 0.0);
MessageField2 = 0;
AnimationFlag = 0;
break;
}
case 35:
{
auto index = static_cast<int>(floor(value));
if (index >= List->GetCount() || index < 0)
break;
auto light = List->Get(index);
light->Message(1, 0.0);
if (MessageField2)
start_animation();
break;
}
case 36:
{
auto index = static_cast<int>(floor(value));
if (index >= List->GetCount() || index < 0)
break;
auto light = List->Get(index);
light->Message(0, 0.0);
if (MessageField2)
start_animation();
break;
}
case 37:
{
auto bmp1Count = 0;
auto countSub1 = List->GetCount() - 1;
for (auto i = countSub1; i >= 0; i--)
{
if (List->Get(i)->BmpIndex1)
++bmp1Count;
}
return bmp1Count;
}
case 38:
return List->GetCount();
case 39:
return MessageField2;
case 40:
return AnimationFlag;
case 41:
{
auto index = next_light_up();
if (index < 0)
break;
if (MessageField2 || AnimationFlag)
TLightGroup::Message(34, 0.0);
List->Get(index)->Message(15, value);
return 1;
}
case 42:
{
auto index = next_light_down();
if (index < 0)
break;
if (MessageField2 || AnimationFlag)
TLightGroup::Message(34, 0.0);
List->Get(index)->Message(16, value);
return 1;
}
case 43:
if (NotifyTimer)
timer::kill(NotifyTimer);
NotifyTimer = 0;
if (value > 0.0f)
NotifyTimer = timer::set(value, this, NotifyTimerExpired);
break;
case 44:
{
auto countSub1 = List->GetCount() - 1;
for (auto index = countSub1; index >= 0; index--)
{
auto light = List->Get(index);
if (light->BmpIndex1)
{
light->Message(0, 0.0);
light->Message(16, value);
}
}
break;
}
case 45:
{
auto count = List->GetCount();
control::handler(code, this);
auto index = static_cast<int>(floor(value));
if (index >= 0 && index < count)
{
// Turn off lights (index, end]
for (auto i = count - 1; i > index; i--)
{
List->Get(i)->Message(20, 0.0);
}
// Turn on lights [begin, index]
for (auto i = index; i >= 0; i--)
{
List->Get(i)->Message(19, 0.0);
}
}
break;
}
case 46:
{
auto index = next_light_down();
if (index >= 0)
{
List->Get(index)->Message(4, 0.0);
}
break;
}
default:
for (auto index = List->GetCount() - 1; index >= 0; index--)
{
List->Get(index)->Message(code, value);
}
break;
}
return 0;
}
void TLightGroup::Reset()
{
if (Timer)
timer::kill(Timer);
Timer = 0;
if (NotifyTimer)
timer::kill(NotifyTimer);
NotifyTimer = 0;
MessageField2 = 0;
AnimationFlag = 0;
Timer1Time = Timer1TimeDefault;
}
void TLightGroup::reschedule_animation(float time)
{
if (Timer)
timer::kill(Timer);
Timer = 0;
if (time == 0)
{
MessageField2 = 0;
AnimationFlag = 0;
return;
}
Timer1Time = time > 0.0f ? time : Timer1TimeDefault;
Timer = timer::set(Timer1Time, this, TimerExpired);
}
void TLightGroup::start_animation()
{
for (int index = List->GetCount() - 1; index >= 0; --index)
{
auto light = List->Get(index);
if (light->BmpIndex1)
light->Message(9, 0.0);
else
light->Message(8, 0.0);
}
}
int TLightGroup::next_light_up()
{
for (int index = 0; index < List->GetCount(); ++index)
{
if (!List->Get(index)->BmpIndex1)
return index;
}
return -1;
}
int TLightGroup::next_light_down()
{
for (int index = List->GetCount() - 1; index >= 0; --index)
{
if (List->Get(index)->BmpIndex1)
return index;
}
return -1;
}
void TLightGroup::TimerExpired(int timerId, void* caller)
{
auto group = static_cast<TLightGroup*>(caller);
group->Timer = 0;
group->Message(group->MessageField2, group->Timer1Time);
}
void TLightGroup::NotifyTimerExpired(int timerId, void* caller)
{
auto group = static_cast<TLightGroup*>(caller);
group->NotifyTimer = 0;
control::handler(61, group);
}