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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 22:08:04 +01:00
84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
#include "pch.h"
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#include "TSoloTarget.h"
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "timer.h"
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#include "TPinballTable.h"
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TSoloTarget::TSoloTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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Timer = 0;
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TimerTime = 0.1f;
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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TSoloTarget::Message(50, 0.0);
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}
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int TSoloTarget::Message(int code, float value)
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{
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switch (code)
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{
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case 49:
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case 50:
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ActiveFlag = code == 50;
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break;
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case 1024:
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if (Timer)
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timer::kill(Timer);
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Timer = 0;
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ActiveFlag = 1;
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break;
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default:
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return 0;
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}
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if (ListBitmap)
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{
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auto index = 1 - ActiveFlag;
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auto bmp = ListBitmap->Get(index);
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auto zMap = ListZMap->Get(index);
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render::sprite_set(
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RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - PinballTable->XOffset,
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bmp->YPosition - PinballTable->YOffset);
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}
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return 0;
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}
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void TSoloTarget::put_scoring(int index, int score)
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{
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if (index < 1)
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Scores[index] = score;
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}
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int TSoloTarget::get_scoring(int index)
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{
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return index < 1 ? Scores[index] : 0;
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}
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void TSoloTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge)
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{
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if (DefaultCollision(ball, nextPosition, direction))
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{
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Message(49, 0.0);
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Timer = timer::set(TimerTime, this, TimerExpired);
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control::handler(63, this);
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}
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}
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void TSoloTarget::TimerExpired(int timerId, void* caller)
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{
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auto target = static_cast<TSoloTarget*>(caller);
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target->Message(50, 0.0);
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target->Timer = 0;
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}
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