42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#pragma once
|
|
#include "TPinballComponent.h"
|
|
|
|
struct vector2;
|
|
class TEdgeSegment;
|
|
class TBall;
|
|
|
|
class TCollisionComponent : public TPinballComponent
|
|
{
|
|
public:
|
|
std::vector<TEdgeSegment*> EdgeList;
|
|
float Elasticity;
|
|
float Smoothness;
|
|
float Boost;
|
|
float Threshold;
|
|
int SoftHitSoundId;
|
|
int HardHitSoundId;
|
|
|
|
TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
|
|
~TCollisionComponent() override;
|
|
void port_draw() override;
|
|
virtual void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
|
|
TEdgeSegment* edge);
|
|
virtual int FieldEffect(TBall* ball, vector2* vecDst);
|
|
bool DefaultCollision(TBall* ball, vector2* nextPosition, vector2* direction);
|
|
};
|
|
|
|
|
|
class TCollisionComponent2 : public TCollisionComponent
|
|
{
|
|
public:
|
|
TCollisionComponent2(TPinballTable* table, int group_index, bool create_wall)
|
|
: TCollisionComponent(table, group_index, create_wall)
|
|
{
|
|
}
|
|
|
|
DEPRECATED int Message(int code, float value) override
|
|
{
|
|
return Message2(static_cast<MessageCode>(code), value);
|
|
}
|
|
};
|