SpaceCadetPinball/SpaceCadetPinball/TFlipper.h

21 lines
482 B
C++

#pragma once
#include "TCollisionComponent.h"
class TFlipperEdge;
class TFlipper :
public TCollisionComponent2
{
public:
TFlipper(TPinballTable* table, int groupIndex);
~TFlipper() override;
int Message2(MessageCode code, float value) override;
void port_draw() override;
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge) override;
void UpdateSprite(float timeNow);
int BmpIndex;
TFlipperEdge* FlipperEdge;
};