SpaceCadetPinball/SpaceCadetPinball/zdrv.h

30 lines
1.2 KiB
C++

#pragma once
#include "gdrv.h"
struct zmap_header_type
{
__int16 Width;
__int16 Height;
__int16 Stride;
unsigned __int16* ZPtr1;
unsigned __int16* ZPtr2;
unsigned __int16 ZBuffer[1];
};
class zdrv
{
public:
static int pad(int width);
static int create_zmap(zmap_header_type* zmap, int width, int height);
static int destroy_zmap(zmap_header_type* zmap);
static void fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, unsigned __int16 fillChar);
static void paint(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
zmap_header_type* dstZMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp, int srcBmpXOff,
int srcBmpYOff, zmap_header_type* srcZMap, int srcZMapXOff, int srcZMapYOff);
static void paint_flat(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
zmap_header_type* zMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp,
int srcBmpXOff, int srcBmpYOff, unsigned __int16 depth);
static void paint_spliced_bmp(int xPos, int yPos, gdrv_bitmap8* dstBmp, zmap_header_type* dstZmap,
gdrv_bitmap8* srcBmp);
};