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26 lines
749 B
C++
26 lines
749 B
C++
#pragma once
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#include "TPinballComponent.h"
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struct vector_type;
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class TEdgeSegment;
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class TBall;
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class TCollisionComponent : public TPinballComponent
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{
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public:
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objlist_class<TEdgeSegment>* EdgeList;
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float Elasticity;
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float Smoothness;
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float Boost;
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float Threshold;
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int SoftHitSoundId;
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int HardHitSoundId;
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TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
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~TCollisionComponent() override;
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void port_draw() override;
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virtual void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge);
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virtual int FieldEffect(TBall* ball, vector_type* vecDst);
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int DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction);
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};
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