1
0
Fork 0
mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-17 23:20:19 +01:00
SpaceCadetPinball/SpaceCadetPinball/TCollisionComponent.h
2021-01-30 14:19:25 +03:00

26 lines
749 B
C++

#pragma once
#include "TPinballComponent.h"
struct vector_type;
class TEdgeSegment;
class TBall;
class TCollisionComponent : public TPinballComponent
{
public:
objlist_class<TEdgeSegment>* EdgeList;
float Elasticity;
float Smoothness;
float Boost;
float Threshold;
int SoftHitSoundId;
int HardHitSoundId;
TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
~TCollisionComponent() override;
void port_draw() override;
virtual void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge);
virtual int FieldEffect(TBall* ball, vector_type* vecDst);
int DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction);
};