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SpaceCadetPinball/SpaceCadetPinball/TTableLayer.h
Muzychenko Andrey 49f6132d23 Added loader for Full Tilt .dat files, v1.
Works with some data hacks in lowest resolution.
Seems to work ok, even though BL is still 3DPB.
2021-01-31 17:29:53 +03:00

35 lines
827 B
C++

#pragma once
#include "TCollisionComponent.h"
#include "TEdgeManager.h"
struct circle_type;
class TPinballTable;
class TEdgeManager;
struct gdrv_bitmap8;
class TTableLayer :
public TCollisionComponent
{
public:
TTableLayer(TPinballTable* table);
~TTableLayer() override;
int FieldEffect(TBall* ball, vector_type* vecDst) override;
static void edges_insert_square(float y0, float x0, float y1, float x1, TEdgeSegment* edge,
field_effect_type* field);
static void edges_insert_circle(circle_type* circle, TEdgeSegment* edge, field_effect_type* field);
gdrv_bitmap8* VisBmp;
float Unknown1F;
float Unknown2F;
float Unknown3F;
float Unknown4F;
float GraityDirX;
float GraityDirY;
int Unknown7;
float GraityMult;
field_effect_type Field;
static TEdgeManager* edge_manager;
};