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SpaceCadetPinball/SpaceCadetPinball/render.h
Muzychenko Andrey c63c6701ac gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00

65 lines
2.2 KiB
C++

#pragma once
#include "gdrv.h"
#include "maths.h"
#include "zdrv.h"
enum class VisualTypes : char
{
None = 0,
Sprite = 1,
Ball = 2
};
struct render_sprite_type_struct
{
rectangle_type BmpRect;
gdrv_bitmap8* Bmp;
zmap_header_type* ZMap;
char UnknownFlag;
VisualTypes VisualType;
int16_t Depth;
rectangle_type BmpRectCopy;
int ZMapOffestY;
int ZMapOffestX;
rectangle_type DirtyRect;
render_sprite_type_struct** SpriteArray;
int SpriteCount;
rectangle_type BoundingRect;
};
class render
{
public:
static int blit;
static int many_dirty, many_sprites, many_balls;
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
static zmap_header_type* background_zmap;
static int zmap_offset, zmap_offsetY, offset_x, offset_y;
static float zscaler, zmin, zmax;
static rectangle_type vscreen_rect;
static gdrv_bitmap8 vscreen, *background_bitmap, ball_bitmap[20];
static zmap_header_type zscreen;
static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
static void uninit();
static void update();
static void paint();
static void sprite_modified(render_sprite_type_struct* sprite);
static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,
zmap_header_type* zMap,
int xPosition, int yPosition, rectangle_type* rect);
static void remove_sprite(render_sprite_type_struct* sprite);
static void remove_ball(struct render_sprite_type_struct* ball);
static void sprite_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos,
int yPos);
static void sprite_set_bitmap(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp);
static void set_background_zmap(struct zmap_header_type* zMap, int offsetX, int offsetY);
static void ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
static void repaint(struct render_sprite_type_struct* sprite);
static void paint_balls();
static void unpaint_balls();
static void shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight);
static void build_occlude_list();
static void SpriteViewer(bool* show);
};