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SpaceCadetPinball/SpaceCadetPinball/zdrv.h
Muzychenko Andrey c63c6701ac gdrv: RGBA buffers, pre-applied palettes, SDL bitmap origin.
Refactored partman.
Added sprite viewer.
2021-09-21 13:14:39 +03:00

29 lines
1.1 KiB
C++

#pragma once
#include "gdrv.h"
struct zmap_header_type
{
int Width;
int Height;
int Stride;
unsigned Resolution;
uint16_t* ZPtr1;
SDL_Texture* Texture;
};
class zdrv
{
public:
static int pad(int width);
static int create_zmap(zmap_header_type* zmap, int width, int height, int stride = -1);
static int destroy_zmap(zmap_header_type* zmap);
static void fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, uint16_t fillWord);
static void paint(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
zmap_header_type* dstZMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp, int srcBmpXOff,
int srcBmpYOff, zmap_header_type* srcZMap, int srcZMapXOff, int srcZMapYOff);
static void paint_flat(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
zmap_header_type* zMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp,
int srcBmpXOff, int srcBmpYOff, uint16_t depth);
static void CreatePreview(zmap_header_type& zMap);
static void FlipZMapHorizontally(const zmap_header_type& zMap);
};