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33 lines
936 B
C++
33 lines
936 B
C++
#pragma once
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#include "TCollisionComponent.h"
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class TDemo :
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public TCollisionComponent
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{
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public:
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TDemo(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
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TEdgeSegment* edge) override;
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static void PlungerRelease(int timerId, void* caller);
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static void UnFlipRight(int timerId, void* caller);
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static void UnFlipLeft(int timerId, void* caller);
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static void FlipRight(int timerId, void* caller);
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static void FlipLeft(int timerId, void* caller);
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static void NewGameRestartTimer(int timerId, void* caller);
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float FlipTimerTime1;
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float FlipTimerTime2;
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float UnFlipTimerTime1;
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float UnFlipTimerTime2;
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int FlipLeftFlag;
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int FlipRightFlag;
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int FlipLeftTimer;
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int FlipRightTimer;
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int PlungerFlag;
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int RestartGameTimer;
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TEdgeSegment* Edge1;
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TEdgeSegment* Edge2;
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TEdgeSegment* Edge3;
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};
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