SpaceCadetPinball/SpaceCadetPinball/TPopupTarget.cpp

101 lines
2.3 KiB
C++

#include "pch.h"
#include "TPopupTarget.h"
#include "control.h"
#include "loader.h"
#include "objlist_class.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
TPopupTarget::TPopupTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
this->Timer = 0;
this->TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
}
int TPopupTarget::Message(int code, float value)
{
switch (code)
{
case 49:
this->ActiveFlag = 0;
render::sprite_set_bitmap(this->RenderSprite, nullptr);
break;
case 50:
this->Timer = timer::set(this->TimerTime, this, TimerExpired);
break;
case 1020:
this->PlayerMessagefieldBackup[this->PinballTable->CurrentPlayer] = this->MessageField;
this->MessageField = this->PlayerMessagefieldBackup[static_cast<int>(floor(value))];
TPopupTarget::Message(50 - (MessageField != 0), 0.0);
break;
case 1024:
{
this->MessageField = 0;
int* playerPtr = this->PlayerMessagefieldBackup;
for (auto index = 0; index < this->PinballTable->PlayerCount; ++index)
{
*playerPtr = 0;
++playerPtr;
}
if (this->Timer)
timer::kill(this->Timer);
TimerExpired(0, this);
break;
}
default:
break;
}
return 0;
}
void TPopupTarget::put_scoring(int index, int score)
{
if (index < 3)
Scores[index] = score;
}
int TPopupTarget::get_scoring(int index)
{
return index < 3 ? Scores[index] : 0;
}
void TPopupTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge)
{
if (this->PinballTable->TiltLockFlag)
{
maths::basic_collision(ball, nextPosition, direction, this->Elasticity, this->Smoothness, 1000000000.0, 0.0);
}
else if (maths::basic_collision(
ball,
nextPosition,
direction,
this->Elasticity,
this->Smoothness,
this->Threshold,
this->Boost) > this->Threshold)
{
if (this->HardHitSoundId)
loader::play_sound(this->HardHitSoundId);
this->Message(49, 0.0);
control::handler(63, this);
}
}
void TPopupTarget::TimerExpired(int timerId, void* caller)
{
auto target = static_cast<TPopupTarget*>(caller);
target->Timer = 0;
target->ActiveFlag = 1;
render::sprite_set_bitmap(target->RenderSprite, target->ListBitmap->Get(0));
if (timerId)
{
if (target->SoftHitSoundId)
loader::play_sound(target->SoftHitSoundId);
}
}