SpaceCadetPinball/SpaceCadetPinball/TLightGroup.h

39 lines
791 B
C++

#pragma once
#include "TPinballComponent.h"
class objlist_class;
struct TLightGroup_player_backup
{
int MessageField;
int MessageField2;
float Timer1Time;
int Unknown3;
};
class TLightGroup :
public TPinballComponent
{
public:
TLightGroup(TPinballTable* table, int groupIndex);
~TLightGroup() override;
int Message(int code, float value) override;
virtual void Reset();
void reschedule_animation(float time);
void start_animation();
int next_light_up();
int next_light_down();
static void TimerExpired(int timerId, void* caller);
static void NotifyTimerExpired(int timerId, void* caller);
objlist_class* List;
float Timer1Time;
float Timer1TimeDefault;
int MessageField2;
int AnimationFlag;
int NotifyTimer;
int Timer;
TLightGroup_player_backup PlayerData[4];
};