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https://github.com/k4zmu2a/SpaceCadetPinball.git
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55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#pragma once
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#include "TPinballComponent.h"
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struct gdrv_bitmap8;
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struct flasher_type
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{
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render_sprite_type_struct* Sprite;
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gdrv_bitmap8* BmpArr[2];
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int Unknown3;
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int Unknown4;
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float TimerDelay[2];
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int Timer;
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int BmpIndex;
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};
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struct TLight_player_backup
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{
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int MessageField;
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int BmpIndex1;
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int FlasherActive;
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int Unknown3;
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int Unknown4;
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int BmpIndex2;
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};
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class TLight :
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public TPinballComponent
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{
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public:
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TLight(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Reset();
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void schedule_timeout(float time);
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static void TimerExpired(int timerId, void* caller);
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static void flasher_stop(flasher_type* flash, int bmpIndex);
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static void flasher_start(struct flasher_type* flash, int bmpIndex);
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static void flasher_callback(int timerId, void* caller);
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flasher_type Flasher{};
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int BmpIndex1{};
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int FlasherActive;
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int FlasherFlag1{};
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int FlasherFlag2{};
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int TurnOffAfterFlashingFg{};
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int BmpIndex2{};
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float FlasherDelay[2]{};
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int Timer1;
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int Timer2;
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float Unknown20F{};
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TLight_player_backup PlayerData[4]{};
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};
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