SpaceCadetPinball/SpaceCadetPinball/TFlagSpinner.cpp

136 lines
3.0 KiB
C++

#include "pch.h"
#include "TFlagSpinner.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "TBall.h"
#include "timer.h"
#include "TLine.h"
#include "TPinballTable.h"
TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent2(table, groupIndex, false)
{
visualStruct visual{};
vector2 end{}, start{};
Timer = 0;
loader::query_visual(groupIndex, 0, &visual);
end.X = visual.FloatArr[0];
end.Y = visual.FloatArr[1];
start.X = visual.FloatArr[2];
start.Y = visual.FloatArr[3];
auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, start, end);
if (line)
{
line->place_in_grid();
EdgeList.push_back(line);
}
line = new TLine(this, &ActiveFlag, visual.CollisionGroup, end, start);
PrevCollider = line;
if (line)
{
line->place_in_grid();
EdgeList.push_back(line);
}
SpeedDecrement = 0.64999998f;
MaxSpeed = 50000.0f;
MinSpeed = 5.0f;
auto speedDec = loader::query_float_attribute(groupIndex, 0, 1202);
if (speedDec)
SpeedDecrement = *speedDec;
auto maxSpeed = loader::query_float_attribute(groupIndex, 0, 1200);
if (maxSpeed)
MaxSpeed = *maxSpeed;
auto minSpeed = loader::query_float_attribute(groupIndex, 0, 1201);
if (minSpeed)
MinSpeed = *minSpeed;
}
int TFlagSpinner::Message2(MessageCode code, float value)
{
if (code == MessageCode::Reset)
{
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
BmpIndex = 0;
auto bmp = ListBitmap->at(0);
auto zMap = ListZMap->at(0);
render::sprite_set(
RenderSprite,
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
}
return 0;
}
void TFlagSpinner::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge)
{
ball->Position.X = nextPosition->X;
ball->Position.Y = nextPosition->Y;
ball->RayMaxDistance = ball->RayMaxDistance - distance;
ball->not_again(edge);
SpinDirection = 2 * (PrevCollider != edge) - 1;
if (ball->Speed == 0.0f)
Speed = MinSpeed;
else
Speed = ball->Speed * 20.0f;
if (Speed < MinSpeed)
Speed = MinSpeed;
if (Speed > MaxSpeed)
Speed = MaxSpeed;
NextFrame();
}
void TFlagSpinner::NextFrame()
{
BmpIndex += SpinDirection;
int bmpIndex = BmpIndex;
int bmpCount = ListBitmap->size();
if (bmpIndex >= bmpCount)
BmpIndex = 0;
else if (bmpIndex < 0)
BmpIndex = bmpCount - 1;
if (!PinballTable->TiltLockFlag)
{
control::handler(63, this);
if (SoftHitSoundId)
loader::play_sound(SoftHitSoundId, this, "TFlagSpinner");
if (!BmpIndex)
control::handler(62, this);
}
auto bmp = ListBitmap->at(BmpIndex);
auto zMap = ListZMap->at(BmpIndex);
render::sprite_set(
RenderSprite,
bmp,
zMap,
bmp->XPosition - PinballTable->XOffset,
bmp->YPosition - PinballTable->YOffset);
Speed *= SpeedDecrement;
if (Speed >= MinSpeed)
{
timer::set(1.0f / Speed, this, SpinTimer);
}
}
void TFlagSpinner::SpinTimer(int timerId, void* caller)
{
auto spinner = static_cast<TFlagSpinner*>(caller);
spinner->Timer = 0;
spinner->NextFrame();
}