SpaceCadetPinball/SpaceCadetPinball/TGate.cpp

43 lines
994 B
C++

#include "pch.h"
#include "TGate.h"
#include "control.h"
#include "loader.h"
#include "render.h"
TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent2(table, groupIndex, true)
{
visualStruct visual{};
loader::query_visual(groupIndex, 0, &visual);
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
ActiveFlag = 1;
render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
control::handler(1024, this);
}
int TGate::Message2(MessageCode code, float value)
{
switch (code)
{
case MessageCode::TGateDisable:
ActiveFlag = 0;
render::sprite_set_bitmap(RenderSprite, nullptr);
loader::play_sound(SoundIndex3, this, "TGate1");
break;
case MessageCode::Reset:
case MessageCode::TGateEnable:
ActiveFlag = 1;
render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
if (code == MessageCode::TGateEnable)
loader::play_sound(SoundIndex4, this, "TGate2");
break;
default: break;
}
control::handler(~code, this);
return 0;
}