SpaceCadetPinball/SpaceCadetPinball/TSink.cpp

97 lines
2.6 KiB
C++

#include "pch.h"
#include "TSink.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "TPinballTable.h"
#include "TBall.h"
#include "timer.h"
TSink::TSink(TPinballTable* table, int groupIndex) : TCollisionComponent2(table, groupIndex, true)
{
visualStruct visual{};
MessageField = 0;
loader::query_visual(groupIndex, 0, &visual);
BallThrowDirection = visual.Kicker.ThrowBallDirection;
ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
ThrowSpeedMult1 = visual.Kicker.Boost;
ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
auto floatArr = loader::query_float_attribute(groupIndex, 0, 601);
BallPosition.X = floatArr[0];
BallPosition.Y = floatArr[1];
TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
}
int TSink::Message2(MessageCode code, float value)
{
switch (code)
{
case MessageCode::TSinkResetTimer:
if (value < 0.0f)
value = TimerTime;
timer::set(value, this, TimerExpired);
break;
case MessageCode::PlayerChanged:
timer::kill(TimerExpired);
PlayerMessagefieldBackup[PinballTable->CurrentPlayer] = MessageField;
MessageField = PlayerMessagefieldBackup[static_cast<int>(floor(value))];
break;
case MessageCode::Reset:
{
timer::kill(TimerExpired);
MessageField = 0;
for (auto &msgBackup : PlayerMessagefieldBackup)
msgBackup = 0;
break;
}
default:
break;
}
return 0;
}
void TSink::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
{
if (PinballTable->TiltLockFlag)
{
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
}
else
{
ball->Disable();
loader::play_sound(SoundIndex4, ball, "TSink1");
control::handler(63, this);
}
}
void TSink::TimerExpired(int timerId, void* caller)
{
RectF rect{};
auto sink = static_cast<TSink*>(caller);
auto table = sink->PinballTable;
rect.XMin = table->CollisionCompOffset * -2.0f + sink->BallPosition.X;
rect.XMax = table->CollisionCompOffset * 2.0f + sink->BallPosition.X;
rect.YMin = table->CollisionCompOffset * -2.0f + sink->BallPosition.Y;
rect.YMax = table->CollisionCompOffset * 2.0f + sink->BallPosition.Y;
if (table->BallCountInRect(rect))
{
timer::set(0.5f, sink, TimerExpired);
}
else
{
auto ball = table->AddBall(sink->BallPosition.X, sink->BallPosition.Y);
assertm(ball, "Failure to create ball in sink");
TBall::throw_ball(ball, &sink->BallThrowDirection, sink->ThrowAngleMult, sink->ThrowSpeedMult1,
sink->ThrowSpeedMult2);
if (sink->SoundIndex3)
loader::play_sound(sink->SoundIndex3, ball, "TSink2");
}
}