SpaceCadetPinball/SpaceCadetPinball/TWall.cpp

47 lines
1017 B
C++

#include "pch.h"
#include "TWall.h"
#include "control.h"
#include "render.h"
#include "timer.h"
TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent2(table, groupIndex, true)
{
if (RenderSprite)
render::sprite_set_bitmap(RenderSprite, nullptr);
if (ListBitmap)
BmpPtr = ListBitmap->at(0);
}
int TWall::Message2(MessageCode code, float value)
{
if (code == MessageCode::Reset && Timer)
{
timer::kill(Timer);
TimerExpired(Timer, this);
}
return 0;
}
void TWall::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
{
if (DefaultCollision(ball, nextPosition, direction))
{
if (BmpPtr)
{
render::sprite_set_bitmap(RenderSprite, BmpPtr);
Timer = timer::set(0.1f, this, TimerExpired);
}
control::handler(63, this);
}
}
void TWall::TimerExpired(int timerId, void* caller)
{
auto wall = static_cast<TWall*>(caller);
render::sprite_set_bitmap(wall->RenderSprite, nullptr);
wall->Timer = 0;
wall->MessageField = 0;
}