SpaceCadetPinball/SpaceCadetPinball/TWall.h

21 lines
456 B
C++

#pragma once
#include "TCollisionComponent.h"
struct gdrv_bitmap8;
class TWall :
public TCollisionComponent2
{
public:
TWall(TPinballTable* table, int groupIndex);
int Message2(MessageCode code, float value) override;
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller);
int Timer{};
gdrv_bitmap8* BmpPtr{};
};