SpaceCadetPinball/SpaceCadetPinball/TFlipperEdge.h

62 lines
1.6 KiB
C++

#pragma once
#include "maths.h"
#include "TEdgeSegment.h"
class TPinballTable;
class TFlipperEdge : public TEdgeSegment
{
public:
TFlipperEdge(TCollisionComponent* collComp, char* someFlag, unsigned int visualFlag, TPinballTable* table,
vector_type* origin, vector_type* vecT, vector_type* vec3, float bmpCoef1, float bmpCoef2, float a11,
float c4F, float c5F);
void port_draw() override;
float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override;
void place_in_grid() override;
void set_control_points(float timeNow);
void build_edges_in_motion();
float flipper_angle(float timeNow);
int is_ball_inside(float x, float y);
void SetMotion(int code, float value);
int FlipperFlag;
float CollisionC4F;
float CollisionC5F;
vector_type RotOrigin;
float CirclebaseRadius;
float CircleT1Radius;
float CirclebaseRadiusSq;
float CircleT1RadiusSq;
float CirclebaseRadiusMSq;
float CircleT1RadiusMSq;
float AngleMax;
float Angle2;
float Angle1;
int Unknown15;
int Unknown16;
vector_type Unknown17V;
vector_type A1Src;
vector_type A2Src;
vector_type B1Src;
vector_type B2Src;
float Unknown32F;
vector_type T1Src;
vector_type Unknown36V;
float DistanceDivSq;
float Unknown40F;
vector_type CollisionDirection;
int Unknown44;
float TimeAngle;
float Unknown46F;
float AngleMult;
float BmpCoef1;
float BmpCoef2;
vector_type NextBallPosition;
static float flipper_sin_angle, flipper_cos_angle;
static vector_type A1, A2, B1, B2, T1;
static line_type lineA, lineB;
static circle_type circlebase, circleT1;
};