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mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-06-18 12:53:19 +02:00
SpaceCadetPinball/SpaceCadetPinball/TPinballTable.cpp
toxie 57af3af800
Increase precision of mode_countdown_ handling (#52)
* fix harmless warnings and properly try/catch allocations via new

otherwise the error handling will never be triggered

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings

* document warnings that i cannot handle on my own

* revert changes to have a new cleaner PR after review/cherry picks

* increase precision of mode_countdown_ handling

potentially there could be modes running a bit too long, depending on passed in ms (which were implicitly truncated before when passing in)

also fix some harmless warnings and add comments where original code is 'correct' but weird
2021-10-23 07:33:04 +03:00

631 lines
14 KiB
C++

#include "pch.h"
#include "TPinballTable.h"
#include "control.h"
#include "loader.h"
#include "pb.h"
#include "pinball.h"
#include "render.h"
#include "TBall.h"
#include "TBlocker.h"
#include "TBumper.h"
#include "TComponentGroup.h"
#include "TDemo.h"
#include "TFlagSpinner.h"
#include "TGate.h"
#include "THole.h"
#include "timer.h"
#include "TKickback.h"
#include "TKickout.h"
#include "TLight.h"
#include "TLightBargraph.h"
#include "TLightGroup.h"
#include "TLightRollover.h"
#include "TOneway.h"
#include "TPopupTarget.h"
#include "TRamp.h"
#include "TRollover.h"
#include "TSink.h"
#include "TSoloTarget.h"
#include "TSound.h"
#include "TTableLayer.h"
#include "TTextBox.h"
#include "TTimer.h"
#include "TTripwire.h"
#include "TWall.h"
#include "TPlunger.h"
#include "TFlipper.h"
#include "TDrain.h"
int TPinballTable::score_multipliers[5] = {1, 2, 3, 5, 10};
TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
{
int shortArrLength;
CurScoreStruct = nullptr;
ScoreBallcount = nullptr;
ScorePlayerNumber1 = nullptr;
BallInSink = 0;
ActiveFlag = 1;
TiltLockFlag = 0;
EndGameTimeoutTimer = 0;
LightShowTimer = 0;
ReplayTimer = 0;
TiltTimeoutTimer = 0;
MultiballFlag = 0;
PlayerCount = 0;
auto ballObj = new TBall(this);
BallList.push_back(ballObj);
if (ballObj)
ballObj->ActiveFlag = 0;
new TTableLayer(this);
LightGroup = new TLightGroup(this, 0);
auto score1 = score::create("score1", render::background_bitmap);
CurScoreStruct = score1;
PlayerScores[0].ScoreStruct = score1;
for (int scoreIndex = 1; scoreIndex < 4; scoreIndex++)
{
PlayerScores[scoreIndex].ScoreStruct = score::dup(CurScoreStruct, scoreIndex);
}
CurrentPlayer = 0;
MaxBallCount = 3;
ScoreBallcount = score::create("ballcount1", render::background_bitmap);
ScorePlayerNumber1 = score::create("player_number1", render::background_bitmap);
int groupIndexObjects = loader::query_handle("table_objects");
short* shortArr = loader::query_iattribute(groupIndexObjects, 1025, &shortArrLength);
if (shortArrLength > 0)
{
for (int i = 0; i < shortArrLength / 2; ++i)
{
int objectType = *shortArr;
short* shortArrPlus1 = shortArr + 1;
int groupIndex = *shortArrPlus1;
shortArr = shortArrPlus1 + 1;
switch (objectType)
{
case 1000:
case 1010:
new TWall(this, groupIndex);
break;
case 1001:
Plunger = new TPlunger(this, groupIndex);
break;
case 1002:
LightGroup->List.push_back(new TLight(this, groupIndex));
break;
case 1003:
FlipperL = new TFlipper(this, groupIndex);
break;
case 1004:
FlipperR = new TFlipper(this, groupIndex);
break;
case 1005:
new TBumper(this, groupIndex);
break;
case 1006:
new TPopupTarget(this, groupIndex);
break;
case 1007:
Drain = new TDrain(this, groupIndex);
break;
case 1011:
new TBlocker(this, groupIndex);
break;
case 1012:
new TKickout(this, groupIndex, true);
break;
case 1013:
new TGate(this, groupIndex);
break;
case 1014:
new TKickback(this, groupIndex);
break;
case 1015:
new TRollover(this, groupIndex);
break;
case 1016:
new TOneway(this, groupIndex);
break;
case 1017:
new TSink(this, groupIndex);
break;
case 1018:
new TFlagSpinner(this, groupIndex);
break;
case 1019:
new TSoloTarget(this, groupIndex);
break;
case 1020:
new TLightRollover(this, groupIndex);
break;
case 1021:
new TRamp(this, groupIndex);
break;
case 1022:
new THole(this, groupIndex);
break;
case 1023:
new TDemo(this, groupIndex);
break;
case 1024:
new TTripwire(this, groupIndex);
break;
case 1026:
new TLightGroup(this, groupIndex);
break;
case 1028:
new TComponentGroup(this, groupIndex);
break;
case 1029:
new TKickout(this, groupIndex, false);
break;
case 1030:
new TLightBargraph(this, groupIndex);
break;
case 1031:
new TSound(this, groupIndex);
break;
case 1032:
new TTimer(this, groupIndex);
break;
case 1033:
new TTextBox(this, groupIndex);
break;
default:
continue;
}
}
}
render::build_occlude_list();
pinball::InfoTextBox = dynamic_cast<TTextBox*>(find_component("info_text_box"));
pinball::MissTextBox = dynamic_cast<TTextBox*>(find_component("mission_text_box"));
control::make_links(this);
}
TPinballTable::~TPinballTable()
{
for (auto& PlayerScore : PlayerScores)
{
delete PlayerScore.ScoreStruct;
}
if (ScorePlayerNumber1)
{
delete ScorePlayerNumber1;
ScorePlayerNumber1 = nullptr;
}
if (ScoreBallcount)
{
delete ScoreBallcount;
ScoreBallcount = nullptr;
}
delete LightGroup;
while (!ComponentList.empty())
{
// Component destructor removes it from the list.
delete ComponentList[0];
}
control::ClearLinks();
}
TPinballComponent* TPinballTable::find_component(LPCSTR componentName)
{
for (auto component : ComponentList)
{
const char* groupName = component->GroupName;
if (groupName && !strcmp(groupName, componentName))
{
return component;
}
}
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Table cant find:", componentName, nullptr);
return nullptr;
}
TPinballComponent* TPinballTable::find_component(int groupIndex)
{
char Buffer[40]{};
for (auto component : ComponentList)
{
if (component->GroupIndex == groupIndex)
return component;
}
snprintf(Buffer, sizeof Buffer, "%d", groupIndex);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, "Table cant find (lh):", Buffer, nullptr);
return nullptr;
}
int TPinballTable::AddScore(int score)
{
if (ScoreSpecial3Flag)
{
ScoreSpecial3 += score;
if (ScoreSpecial3 > 5000000)
ScoreSpecial3 = 5000000;
}
if (ScoreSpecial2Flag)
{
ScoreSpecial2 += score;
if (ScoreSpecial2 > 5000000)
ScoreSpecial2 = 5000000;
}
int addedScore = ScoreAdded + score * score_multipliers[ScoreMultiplier];
CurScore += addedScore;
if (CurScore > 1000000000)
{
++CurScoreE9;
CurScore = CurScore - 1000000000;
}
score::set(CurScoreStruct, CurScore);
return addedScore;
}
void TPinballTable::ChangeBallCount(int count)
{
BallCount = count;
if (count <= 0)
{
score::erase(ScoreBallcount, 1);
}
else
{
score::set(ScoreBallcount, MaxBallCount - count + 1);
score::update(ScoreBallcount);
}
}
void TPinballTable::tilt(float time)
{
if (!TiltLockFlag && !BallInSink)
{
pinball::InfoTextBox->Clear();
pinball::MissTextBox->Clear();
pinball::InfoTextBox->Display(pinball::get_rc_string(35, 0), -1.0);
loader::play_sound(SoundIndex3);
TiltTimeoutTimer = timer::set(30.0, this, tilt_timeout);
for (auto component : ComponentList)
{
component->Message(1011, time);
}
LightGroup->Message(8, 0);
TiltLockFlag = 1;
control::table_control_handler(1011);
}
}
void TPinballTable::port_draw()
{
for (auto component : ComponentList)
{
component->port_draw();
}
}
int TPinballTable::Message(int code, float value)
{
LPSTR rc_text;
switch (code)
{
case 1000:
if (!TiltLockFlag)
{
FlipperL->Message(1, value);
}
break;
case 1001:
if (!TiltLockFlag)
{
FlipperL->Message(2, value);
}
break;
case 1002:
if (!TiltLockFlag)
{
FlipperR->Message(1, value);
}
break;
case 1003:
if (!TiltLockFlag)
{
FlipperR->Message(2, value);
}
break;
case 1004:
case 1005:
Plunger->Message(code, value);
break;
case 1008:
case 1009:
case 1010:
for (auto component : ComponentList)
{
component->Message(code, value);
}
break;
case 1012:
LightGroup->Message(14, 0.0);
if (TiltLockFlag)
{
TiltLockFlag = 0;
if (TiltTimeoutTimer)
timer::kill(TiltTimeoutTimer);
TiltTimeoutTimer = 0;
}
break;
case 1013:
LightGroup->Message(34, 0.0);
LightGroup->Message(20, 0.0);
Plunger->Message(1016, 0.0);
if (Demo && Demo->ActiveFlag)
rc_text = pinball::get_rc_string(30, 0);
else
rc_text = pinball::get_rc_string(26, 0);
pinball::InfoTextBox->Display(rc_text, -1.0);
if (Demo)
Demo->Message(1014, 0.0);
break;
case 1014:
if (EndGameTimeoutTimer)
{
timer::kill(EndGameTimeoutTimer);
EndGame_timeout(0, this);
pb::mode_change(1);
}
if (LightShowTimer)
{
timer::kill(LightShowTimer);
LightShowTimer = 0;
Message(1013, 0.0);
}
else
{
CheatsUsed = 0;
Message(1024, 0.0);
auto ball = BallList[0];
ball->Position.Y = 0.0;
ball->Position.X = 0.0;
ball->Position.Z = -0.8f;
auto playerCount = static_cast<int>(floor(value));
PlayerCount = playerCount;
if (playerCount >= 1)
{
if (playerCount > 4)
PlayerCount = 4;
}
else
{
PlayerCount = 1;
}
auto plr1Score = PlayerScores[0].ScoreStruct;
CurrentPlayer = 0;
CurScoreStruct = plr1Score;
CurScore = 0;
score::set(plr1Score, 0);
ScoreMultiplier = 0;
for (int plrIndex = 1; plrIndex < PlayerCount; ++plrIndex)
{
auto scorePtr = &PlayerScores[plrIndex];
score::set(scorePtr->ScoreStruct, 0);
scorePtr->Score = 0;
scorePtr->ScoreE9Part = 0;
scorePtr->BallCount = MaxBallCount;
scorePtr->ExtraBalls = ExtraBalls;
scorePtr->BallLockedCounter = BallLockedCounter;
scorePtr->Unknown2 = ScoreSpecial3;
}
BallCount = MaxBallCount;
ChangeBallCount(BallCount);
score::set(ScorePlayerNumber1, CurrentPlayer + 1);
score::update(ScorePlayerNumber1);
for (auto scoreIndex = 4 - PlayerCount; scoreIndex > 0; scoreIndex--)
{
score::set(PlayerScores[scoreIndex].ScoreStruct, -1);
}
ScoreSpecial3Flag = 0;
ScoreSpecial2Flag = 0;
UnknownP71 = 0;
pinball::InfoTextBox->Clear();
pinball::MissTextBox->Clear();
LightGroup->Message(28, 0.2f);
auto time = loader::play_sound(SoundIndex1);
LightShowTimer = timer::set(time, this, LightShow_timeout);
}
break;
case 1018:
if (ReplayTimer)
timer::kill(ReplayTimer);
ReplayTimer = timer::set(floor(value), this, replay_timer_callback);
ReplayActiveFlag = 1;
break;
case 1021:
{
if (PlayerCount <= 1)
{
char* textboxText;
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
pinball::InfoTextBox->Display(textboxText, -1.0);
break;
}
auto nextPlayer = (CurrentPlayer + 1) % PlayerCount;
auto nextScorePtr = &PlayerScores[nextPlayer];
if (nextScorePtr->BallCount <= 0)
break;
PlayerScores[CurrentPlayer].Score = CurScore;
PlayerScores[CurrentPlayer].ScoreE9Part = CurScoreE9;
PlayerScores[CurrentPlayer].BallCount = BallCount;
PlayerScores[CurrentPlayer].ExtraBalls = ExtraBalls;
PlayerScores[CurrentPlayer].BallLockedCounter = BallLockedCounter;
PlayerScores[CurrentPlayer].Unknown2 = ScoreSpecial3;
CurScore = nextScorePtr->Score;
CurScoreE9 = nextScorePtr->ScoreE9Part;
BallCount = nextScorePtr->BallCount;
ExtraBalls = nextScorePtr->ExtraBalls;
BallLockedCounter = nextScorePtr->BallLockedCounter;
ScoreSpecial3 = nextScorePtr->Unknown2;
CurScoreStruct = nextScorePtr->ScoreStruct;
score::set(CurScoreStruct, CurScore);
CurScoreStruct->DirtyFlag = true;
ChangeBallCount(BallCount);
score::set(ScorePlayerNumber1, nextPlayer + 1);
score::update(ScorePlayerNumber1);
for (auto component : ComponentList)
{
component->Message(1020, static_cast<float>(nextPlayer));
}
char* textboxText = nullptr;
switch (nextPlayer)
{
case 0:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(30, 0);
else
textboxText = pinball::get_rc_string(26, 0);
break;
case 1:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(31, 0);
else
textboxText = pinball::get_rc_string(27, 0);
break;
case 2:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(32, 0);
else
textboxText = pinball::get_rc_string(28, 0);
break;
case 3:
if (Demo->ActiveFlag)
textboxText = pinball::get_rc_string(33, 0);
else
textboxText = pinball::get_rc_string(29, 0);
break;
default:
break;
}
if (textboxText != nullptr)
pinball::InfoTextBox->Display(textboxText, -1);
ScoreSpecial3Flag = 0;
ScoreSpecial2Flag = 0;
UnknownP71 = 0;
CurrentPlayer = nextPlayer;
}
break;
case 1022:
loader::play_sound(SoundIndex2);
pinball::MissTextBox->Clear();
pinball::InfoTextBox->Display(pinball::get_rc_string(34, 0), -1.0);
EndGameTimeoutTimer = timer::set(3.0, this, EndGame_timeout);
break;
case 1024:
for (auto component : ComponentList)
{
component->Message(1024, 0);
}
if (ReplayTimer)
timer::kill(ReplayTimer);
ReplayTimer = 0;
if (LightShowTimer)
{
timer::kill(LightShowTimer);
LightGroup->Message(34, 0.0);
}
LightShowTimer = 0;
ScoreMultiplier = 0;
ScoreAdded = 0;
ScoreSpecial1 = 0;
ScoreSpecial2 = 10000;
ScoreSpecial2Flag = 0;
ScoreSpecial3 = 20000;
ScoreSpecial3Flag = 0;
UnknownP71 = 0;
ExtraBalls = 0;
UnknownP75 = 0;
BallLockedCounter = 0;
MultiballFlag = 0;
UnknownP78 = 0;
ReplayActiveFlag = 0;
ReplayTimer = 0;
TiltLockFlag = 0;
break;
default: break;
}
control::table_control_handler(code);
return 0;
}
void TPinballTable::EndGame_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->EndGameTimeoutTimer = 0;
pb::end_game();
for (auto component : table->ComponentList)
{
component->Message(1022, 0);
}
if (table->Demo)
table->Demo->Message(1022, 0.0);
control::handler(67, pinball::MissTextBox);
pinball::InfoTextBox->Display(pinball::get_rc_string(24, 0), -1.0);
}
void TPinballTable::LightShow_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->LightShowTimer = 0;
table->Message(1013, 0.0);
}
void TPinballTable::replay_timer_callback(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
table->ReplayActiveFlag = 0;
table->ReplayTimer = 0;
}
void TPinballTable::tilt_timeout(int timerId, void* caller)
{
auto table = static_cast<TPinballTable*>(caller);
vector_type vec{};
table->TiltTimeoutTimer = 0;
if (table->TiltLockFlag)
{
for (auto ball : table->BallList)
{
table->Drain->Collision(ball, &vec, &vec, 0.0, nullptr);
}
}
}