SpaceCadetPinball/SpaceCadetPinball/TCollisionComponent.h

27 lines
727 B
C++

#pragma once
#include "TPinballComponent.h"
struct vector2;
class TEdgeSegment;
class TBall;
class TCollisionComponent : public TPinballComponent
{
public:
std::vector<TEdgeSegment*> EdgeList;
float Elasticity;
float Smoothness;
float Boost;
float Threshold;
int SoftHitSoundId;
int HardHitSoundId;
TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
~TCollisionComponent() override;
void port_draw() override;
virtual void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge);
virtual int FieldEffect(TBall* ball, vector2* vecDst);
int DefaultCollision(TBall* ball, vector2* nextPosition, vector2* direction);
};