SpaceCadetPinball/SpaceCadetPinball/TEdgeManager.h

40 lines
955 B
C++

#pragma once
#include "TCollisionComponent.h"
struct ray_type;
class TEdgeBox;
struct field_effect_type
{
char* ActiveFlag;
int CollisionGroup;
TCollisionComponent* CollisionComp;
};
class TEdgeManager
{
public:
TEdgeManager(float posX, float posY, float width, float height);
~TEdgeManager();
void FieldEffects(TBall* ball, struct vector2* dstVec);
int box_x(float x);
int box_y(float y);
int increment_box_x(int x);
int increment_box_y(int y);
void add_edge_to_box(int x, int y, TEdgeSegment* edge);
void add_field_to_box(int x, int y, field_effect_type* field);
int TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeDst, ray_type* ray, TBall* ball, int edgeIndex);
float FindCollisionDistance(ray_type* ray, TBall* ball, TEdgeSegment** edge);
float AdvanceX;
float AdvanceY;
float AdvanceXInv;
float AdvanceYInv;
int MaxBoxX;
int MaxBoxY;
float X;
float Y;
TEdgeBox* BoxArray;
TEdgeSegment* EdgeArray[1000]{};
};