SpaceCadetPinball/SpaceCadetPinball/TFlipper.h

27 lines
613 B
C++

#pragma once
#include "TCollisionComponent.h"
class TFlipperEdge;
class TFlipper :
public TCollisionComponent
{
public:
TFlipper(TPinballTable* table, int groupIndex);
~TFlipper() override;
int Message(int code, float value) override;
void port_draw() override;
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller);
int BmpIndex;
TFlipperEdge* FlipperEdge;
int Timer;
float ExtendAnimationFrameTime{};
float RetractAnimationFrameTime{};
float TimerTime{};
float InputTime;
};