SpaceCadetPinball/SpaceCadetPinball/TSink.cpp

108 lines
2.5 KiB
C++

#include "pch.h"
#include "TSink.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "TPinballTable.h"
#include "TBall.h"
#include "timer.h"
TSink::TSink(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
visualStruct visual{};
MessageField = 0;
Timer = 0;
loader::query_visual(groupIndex, 0, &visual);
BallThrowDirection = visual.Kicker.ThrowBallDirection;
ThrowAngleMult = visual.Kicker.ThrowBallAngleMult;
ThrowSpeedMult1 = visual.Kicker.Boost;
ThrowSpeedMult2 = visual.Kicker.ThrowBallMult * 0.01f;
SoundIndex4 = visual.SoundIndex4;
SoundIndex3 = visual.SoundIndex3;
auto floatArr = loader::query_float_attribute(groupIndex, 0, 601);
BallPosition.X = floatArr[0];
BallPosition.Y = floatArr[1];
TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
}
int TSink::Message(int code, float value)
{
switch (code)
{
case 56:
if (value < 0.0f)
value = TimerTime;
Timer = timer::set(value, this, TimerExpired);
break;
case 1020:
PlayerMessagefieldBackup[PinballTable->CurrentPlayer] = MessageField;
MessageField = PlayerMessagefieldBackup[static_cast<int>(floor(value))];
break;
case 1024:
{
if (Timer)
timer::kill(Timer);
Timer = 0;
MessageField = 0;
auto playerPtr = PlayerMessagefieldBackup;
for (auto index = 0; index < PinballTable->PlayerCount; ++index)
{
*playerPtr = 0;
++playerPtr;
}
break;
}
default:
break;
}
return 0;
}
void TSink::put_scoring(int index, int score)
{
if (index < 3)
Scores[index] = score;
}
int TSink::get_scoring(int index)
{
return index < 3 ? Scores[index] : 0;
}
void TSink::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
{
Timer = 0;
if (PinballTable->TiltLockFlag)
{
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
}
else
{
ball->ActiveFlag = 0;
render::sprite_set_bitmap(ball->RenderSprite, nullptr);
loader::play_sound(SoundIndex4);
control::handler(63, this);
}
}
void TSink::TimerExpired(int timerId, void* caller)
{
auto sink = static_cast<TSink*>(caller);
auto ball = sink->PinballTable->BallList.at(0);
ball->CollisionComp = nullptr;
ball->ActiveFlag = 1;
ball->Position.X = sink->BallPosition.X;
ball->Position.Y = sink->BallPosition.Y;
TBall::throw_ball(ball, &sink->BallThrowDirection, sink->ThrowAngleMult, sink->ThrowSpeedMult1,
sink->ThrowSpeedMult2);
if (sink->SoundIndex3)
loader::play_sound(sink->SoundIndex3);
sink->Timer = 0;
}