SpaceCadetPinball/SpaceCadetPinball/render.h

56 lines
1.2 KiB
C++

#pragma once
#include "gdrv.h"
#include "maths.h"
#include "zdrv.h"
enum class VisualType : char
{
None = 0,
Sprite = 1,
Ball = 2
};
struct __declspec(align(4)) render_sprite_type_struct
{
int XPosition;
int YPosition;
int Bmp8Width;
int Bmp8Height;
gdrv_bitmap8* RootBmp8;
zmap_header_type* ZMap;
char Unknown6_0;
VisualType VisualType;
char Unknown6_2;
char Unknown6_3;
int XPosition2;
int YPosition2;
int Bmp8Width2;
int Bmp8Height2;
int ZMapOffestY;
int ZMapOffestX;
int Unknown13;
int Unknown14;
int Unknown15;
int Unknown16;
int Unknown17;
int Unknown18;
visual_rect Rect;
};
class render
{
public:
static int blit;
static int many_dirty, many_sprites, many_balls;
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
static zmap_header_type* background_zmap;
static int zmap_offset, zmap_offsetY;
static void update();
static void paint();
static int sprite_modified(render_sprite_type_struct* sprite);
static render_sprite_type_struct* create_sprite(VisualType visualType, gdrv_bitmap8* rootBmp8,
zmap_header_type* zMap,
int xPosition, int yPosition, visual_rect* rect);
};