30 lines
482 B
C++
30 lines
482 B
C++
#pragma once
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#include "TCollisionComponent.h"
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#include "TEdgeManager.h"
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class TPinballTable;
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class TEdgeManager;
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struct gdrv_bitmap8;
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class TTableLayer :
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public TCollisionComponent
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{
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public:
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static TEdgeManager* edge_manager;
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TTableLayer(TPinballTable* table);
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~TTableLayer() override;
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gdrv_bitmap8* VisBmp;
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float Unknown1F;
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float Unknown2F;
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float Unknown3F;
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float Unknown4F;
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float Angle1;
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float Angle2;
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int Unknown7;
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float AngleMult;
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field_effect_type Field;
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};
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