30 lines
809 B
C++
30 lines
809 B
C++
#pragma once
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#include "objlist_class.h"
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#include "TPinballComponent.h"
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struct vector_type;
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class TEdgeSegment;
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class TBall;
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class TCollisionComponent : public TPinballComponent
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{
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public:
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objlist_class* EdgeList;
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__int16 UnknownC2;
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__int16 UnknownC3;
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float UnknownC4F;
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float UnknownC5F;
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float CollisionMultiplier;
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float MaxCollisionSpeed;
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int SoundIndex2;
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int SoundIndex1;
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TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
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~TCollisionComponent();
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void port_draw() override;
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virtual void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge);
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virtual int FieldEffect(TBall* ball, vector_type* vecDst);
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int DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction);
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};
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