SpaceCadetPinball/SpaceCadetPinball
oz a1678120f8 vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
..
DatParser.cpp winmain v2. 2020-11-06 16:56:32 +03:00
DatParser.h Partman v1. 2020-10-18 18:08:41 +03:00
NatvisFile.natvis Partman v2, ready. 2020-10-24 18:30:45 +03:00
Sound.cpp winmain v2. 2020-11-07 18:41:14 +03:00
Sound.h winmain v2. 2020-11-07 18:41:14 +03:00
SpaceCadetPinball.cpp render v2, ready 2020-11-15 17:39:00 +03:00
SpaceCadetPinball.rc winmain v2. 2020-11-06 16:56:32 +03:00
SpaceCadetPinball.vcxproj TEdgeSegment v1. 2020-11-21 18:14:40 +03:00
SpaceCadetPinball.vcxproj.filters TEdgeSegment v1. 2020-11-21 18:14:40 +03:00
TBall.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TBall.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TBlocker.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TBlocker.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TBumper.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TBumper.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TCircle.cpp vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TCircle.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TCollisionComponent.cpp vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TCollisionComponent.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TComponentGroup.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TComponentGroup.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TDemo.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TDemo.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TDrain.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TDrain.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TEdgeSegment.cpp vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TEdgeSegment.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TFlagSpinner.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TFlagSpinner.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TFlipper.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TFlipper.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TGate.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TGate.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
THole.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
THole.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TKickback.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TKickback.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TKickout.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TKickout.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLight.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLight.h gdrv, render v1. 2020-11-08 18:37:59 +03:00
TLightBargraph.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLightBargraph.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLightGroup.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLightGroup.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLightRollover.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLightRollover.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TLine.cpp vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TLine.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TOneway.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TOneway.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TPinballComponent.cpp render v2, ready 2020-11-15 17:39:00 +03:00
TPinballComponent.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TPinballTable.cpp render v2, ready 2020-11-15 17:39:00 +03:00
TPinballTable.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
TPlunger.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TPlunger.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TPopupTarget.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TPopupTarget.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TRamp.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TRamp.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TRollover.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TRollover.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TSink.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TSink.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TSoloTarget.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TSoloTarget.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TSound.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TSound.h gdrv, render v1. 2020-11-08 18:37:59 +03:00
TTableLayer.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TTableLayer.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TTextBox.cpp winmain v2. 2020-11-07 18:41:14 +03:00
TTextBox.h gdrv, render v1. 2020-11-08 18:37:59 +03:00
TTimer.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TTimer.h gdrv, render v1. 2020-11-08 18:37:59 +03:00
TTripwire.cpp Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TTripwire.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
TZmapList.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
fullscrn.cpp fullscrn v2, ready. 2020-11-16 17:12:31 +03:00
fullscrn.h fullscrn v2, ready. 2020-11-16 17:12:31 +03:00
gdrv.cpp gdrv v2, ready. 2020-11-13 19:04:58 +03:00
gdrv.h gdrv v2, ready. 2020-11-13 19:04:58 +03:00
loader.cpp vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
loader.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
maths.cpp vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
maths.h vector_type is 3 x float, TCollisionComponent v1. 2020-11-28 14:39:12 +03:00
memory.cpp winmain, memory, options v1. 2020-11-05 18:44:34 +03:00
memory.h zdrv v1, ready. 2020-11-14 18:13:00 +03:00
objlist_class.cpp winmain, memory, options v1. 2020-11-05 18:44:34 +03:00
objlist_class.h Score, PinbalTable, PinballComponent v1 2020-11-01 18:45:29 +03:00
options.cpp winmain v2. 2020-11-06 16:56:32 +03:00
options.h winmain v2. 2020-11-06 16:56:32 +03:00
partman.cpp gdrv, render v1. 2020-11-08 18:37:59 +03:00
partman.h gdrv, render v1. 2020-11-08 18:37:59 +03:00
pb.cpp winmain v2. 2020-11-07 18:41:14 +03:00
pb.h winmain v2. 2020-11-07 18:41:14 +03:00
pch.cpp Add project files. 2020-10-04 09:28:38 +03:00
pch.h winmain, memory, options v1. 2020-11-05 18:44:34 +03:00
pinball.cpp render v2, ready 2020-11-15 17:39:00 +03:00
pinball.h render v2, ready 2020-11-15 17:39:00 +03:00
render.cpp render v2, ready 2020-11-15 17:39:00 +03:00
render.h render v2, ready 2020-11-15 17:39:00 +03:00
resource.h winmain v2. 2020-11-06 16:56:32 +03:00
score.cpp render v2, ready 2020-11-15 17:39:00 +03:00
score.h render v2, ready 2020-11-15 17:39:00 +03:00
winmain.cpp gdrv v2, ready. 2020-11-13 19:04:58 +03:00
winmain.h winmain v2. 2020-11-07 18:41:14 +03:00
zdrv.cpp render v2, ready 2020-11-15 17:39:00 +03:00
zdrv.h render v2, ready 2020-11-15 17:39:00 +03:00