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https://github.com/k4zmu2a/SpaceCadetPinball.git
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36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
#pragma once
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#include "gdrv.h"
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class winmain
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{
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public:
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static const DWORD WndStyle = WS_GROUP | WS_SYSMENU | WS_DLGFRAME | WS_BORDER | WS_MAXIMIZE | WS_CLIPCHILDREN |
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WS_THICKFRAME | WS_MAXIMIZEBOX;
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static char DatFileName[300];
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static int single_step;
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static HINSTANCE hinst;
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static HWND hwnd_frame;
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static int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd);
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static LRESULT CALLBACK message_handler(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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static void memalloc_failure();
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static int ProcessWindowMessages();
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static int check_expiration_date();
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static HDC _GetDC(HWND hWnd);
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static int a_dialog(HINSTANCE hInstance, HWND hWnd);
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static void end_pause();
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static void new_game();
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static void pause();
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static void help_introduction(HINSTANCE a1, HWND a2);
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static void Restart();
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private:
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static int return_value, bQuit, DispFrameRate, DispGRhistory, activated;
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static int has_focus, mouse_down, last_mouse_x, last_mouse_y, no_time_loss;
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static DWORD then, now;
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static UINT iFrostUniqueMsg;
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static gdrv_bitmap8 gfr_display;
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static HCURSOR mouse_hsave;
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static bool restart;
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static HDC _BeginPaint(HWND hWnd, LPPAINTSTRUCT lpPaint);
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};
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