SpaceCadetPinball/SpaceCadetPinball/render.cpp

16 lines
206 B
C++

#include "pch.h"
#include "render.h"
int render::blit = 0;
void render::update()
{
}
void render::paint()
{
/*render_paint_balls();
gdrv_blat((int)&vscreen, xDest, yDest);
render_unpaint_balls();*/
}