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SpaceCadetPinball/SpaceCadetPinball/TPopupTarget.cpp
2022-09-22 17:46:00 +03:00

88 lines
2.1 KiB
C++

#include "pch.h"
#include "TPopupTarget.h"
#include "control.h"
#include "loader.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
TPopupTarget::TPopupTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
Timer = 0;
TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
}
int TPopupTarget::Message(MessageCode code, float value)
{
switch (code)
{
case MessageCode::TPopupTargetDisable:
ActiveFlag = 0;
SpriteSet(-1);
break;
case MessageCode::TPopupTargetEnable:
Timer = timer::set(TimerTime, this, TimerExpired);
break;
case MessageCode::PlayerChanged:
PlayerMessagefieldBackup[PinballTable->CurrentPlayer] = MessageField;
MessageField = PlayerMessagefieldBackup[static_cast<int>(floor(value))];
TPopupTarget::Message(MessageField ? MessageCode::TPopupTargetDisable : MessageCode::TPopupTargetEnable, 0.0);
break;
case MessageCode::Reset:
{
MessageField = 0;
int* playerPtr = PlayerMessagefieldBackup;
for (auto index = 0; index < PinballTable->PlayerCount; ++index)
{
*playerPtr = 0;
++playerPtr;
}
if (Timer)
timer::kill(Timer);
TimerExpired(0, this);
break;
}
default:
break;
}
return 0;
}
void TPopupTarget::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge)
{
if (PinballTable->TiltLockFlag)
{
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 1000000000.0, 0.0);
}
else if (maths::basic_collision(
ball,
nextPosition,
direction,
Elasticity,
Smoothness,
Threshold,
Boost) > Threshold)
{
if (HardHitSoundId)
loader::play_sound(HardHitSoundId, this, "TPopupTarget1");
Message(MessageCode::TPopupTargetDisable, 0.0);
control::handler(MessageCode::ControlCollision, this);
}
}
void TPopupTarget::TimerExpired(int timerId, void* caller)
{
auto target = static_cast<TPopupTarget*>(caller);
target->Timer = 0;
target->ActiveFlag = 1;
target->SpriteSet(0);
if (timerId)
{
if (target->SoftHitSoundId)
loader::play_sound(target->SoftHitSoundId, target, "TPopupTarget2");
}
}