mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 22:08:04 +01:00
6ab7b3e772
* Add CMake settings to build universal binary and find SDL in app bundle * Source frameworks from extern folder * Add build script, info plist and big sur style icon * Add example build workflow (app won't be signed) * Use macOS 11 runner for better compatibility * Use better name for the build script, move metadata to Platform/macOS/ folder * Improve macOS build instructions * Fix workflow syntax and use a more specific glob pattern too * Add libs search paths to CMakeLists.txt instead of find files * Use same /Libs folder as libs search path * Make build-mac-app.sh not fail on repeated runs * Make build-mac-app.sh executable
34 lines
1,014 B
Text
34 lines
1,014 B
Text
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
<plist version="1.0">
|
|
<dict>
|
|
<key>CFBundleDevelopmentRegion</key>
|
|
<string>English</string>
|
|
<key>CFBundleExecutable</key>
|
|
<string>SpaceCadetPinball</string>
|
|
<key>CFBundleIconFile</key>
|
|
<string>SpaceCadetPinball.icns</string>
|
|
<key>CFBundleIdentifier</key>
|
|
<string>com.github.k4zmu2a.spacecadetpinball</string>
|
|
<key>CFBundleInfoDictionaryVersion</key>
|
|
<string>6.0</string>
|
|
<key>CFBundleLongVersionString</key>
|
|
<string></string>
|
|
<key>CFBundleName</key>
|
|
<string>SpaceCadetPinball</string>
|
|
<key>CFBundlePackageType</key>
|
|
<string>APPL</string>
|
|
<key>CFBundleShortVersionString</key>
|
|
<string>CHANGEME_SW_VERSION</string>
|
|
<key>CFBundleSignature</key>
|
|
<string>????</string>
|
|
<key>CFBundleSupportedPlatforms</key>
|
|
<array>
|
|
<string>MacOSX</string>
|
|
</array>
|
|
<key>CSResourcesFileMapped</key>
|
|
<true/>
|
|
<key>NSHighResolutionCapable</key>
|
|
<true/>
|
|
</dict>
|
|
</plist>
|