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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-14 22:08:04 +01:00
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#include "pch.h"
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#include "TLightRollover.h"
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#include "control.h"
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#include "loader.h"
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#include "objlist_class.h"
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#include "render.h"
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#include "TBall.h"
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#include "timer.h"
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#include "TPinballTable.h"
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TLightRollover::TLightRollover(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex, false)
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{
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RolloverFlag = 0;
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Timer = 0;
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if (ListBitmap != nullptr)
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render::sprite_set_bitmap(RenderSprite, nullptr);
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build_walls(groupIndex);
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FloatArr = *loader::query_float_attribute(groupIndex, 0, 407);
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}
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int TLightRollover::Message(int code, float value)
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{
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if (code == 1024)
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{
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ActiveFlag = 1;
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RolloverFlag = 0;
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if (Timer)
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timer::kill(Timer);
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Timer = 0;
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if (ListBitmap)
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render::sprite_set_bitmap(RenderSprite, nullptr);
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}
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return 0;
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}
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void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge)
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{
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ball->Position.X = nextPosition->X;
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ball->Position.Y = nextPosition->Y;
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ball->RayMaxDistance -= coef;
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ball->not_again(edge);
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if (!PinballTable->TiltLockFlag)
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{
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if (RolloverFlag)
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{
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timer::set(0.1f, this, TimerExpired);
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ActiveFlag = 0;
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RolloverFlag = RolloverFlag == 0;
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if (Timer == 0)
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Timer = timer::set(FloatArr, this, delay_expired);
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}
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else
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{
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loader::play_sound(SoftHitSoundId);
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control::handler(63, this);
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RolloverFlag = RolloverFlag == 0;
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if (ListBitmap)
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render::sprite_set_bitmap(RenderSprite, ListBitmap->Get(0));
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}
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}
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}
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void TLightRollover::delay_expired(int timerId, void* caller)
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{
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auto roll = static_cast<TLightRollover*>(caller);
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render::sprite_set_bitmap(roll->RenderSprite, nullptr);
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roll->Timer = 0;
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}
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