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SpaceCadetPinball/CMakeLists.txt
Muzychenko Andrey 81c2034a16 Replaced objlist_class with std::vector.
Fixed minor bug in TLightGroup.
Cleaned up some warnings.
2021-10-01 18:55:44 +03:00

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No EOL
7.1 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(SpaceCadetPinball)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/bin)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/CMakeModules")
# On Windows, set paths to SDL-devel packages here
if(WIN32)
set(SDL2_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2")
set(SDL2_MIXER_PATH "${CMAKE_CURRENT_LIST_DIR}/Libs/SDL2_mixer")
endif()
find_package(SDL2 REQUIRED)
FIND_PACKAGE(SDL2_mixer REQUIRED)
include_directories(${SDL2_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIR})
get_property(dirs DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY INCLUDE_DIRECTORIES)
foreach(dir ${dirs})
message(STATUS "Include dir='${dir}'")
endforeach()
set(SOURCE_FILES
SpaceCadetPinball/control.cpp
SpaceCadetPinball/control.h
SpaceCadetPinball/EmbeddedData.cpp
SpaceCadetPinball/EmbeddedData.h
SpaceCadetPinball/fullscrn.cpp
SpaceCadetPinball/fullscrn.h
SpaceCadetPinball/gdrv.cpp
SpaceCadetPinball/gdrv.h
SpaceCadetPinball/GroupData.cpp
SpaceCadetPinball/GroupData.h
SpaceCadetPinball/high_score.cpp
SpaceCadetPinball/high_score.h
SpaceCadetPinball/loader.cpp
SpaceCadetPinball/loader.h
SpaceCadetPinball/maths.cpp
SpaceCadetPinball/maths.h
SpaceCadetPinball/memory.cpp
SpaceCadetPinball/memory.h
SpaceCadetPinball/midi.cpp
SpaceCadetPinball/midi.h
SpaceCadetPinball/nudge.cpp
SpaceCadetPinball/nudge.h
SpaceCadetPinball/options.cpp
SpaceCadetPinball/options.h
SpaceCadetPinball/partman.cpp
SpaceCadetPinball/partman.h
SpaceCadetPinball/pb.cpp
SpaceCadetPinball/pb.h
SpaceCadetPinball/pch.h
SpaceCadetPinball/pinball.cpp
SpaceCadetPinball/pinball.h
SpaceCadetPinball/proj.cpp
SpaceCadetPinball/proj.h
SpaceCadetPinball/render.cpp
SpaceCadetPinball/render.h
SpaceCadetPinball/score.cpp
SpaceCadetPinball/score.h
SpaceCadetPinball/Sound.cpp
SpaceCadetPinball/Sound.h
SpaceCadetPinball/SpaceCadetPinball.cpp
SpaceCadetPinball/TBall.cpp
SpaceCadetPinball/TBall.h
SpaceCadetPinball/TBlocker.cpp
SpaceCadetPinball/TBlocker.h
SpaceCadetPinball/TBumper.cpp
SpaceCadetPinball/TBumper.h
SpaceCadetPinball/TCircle.cpp
SpaceCadetPinball/TCircle.h
SpaceCadetPinball/TCollisionComponent.cpp
SpaceCadetPinball/TCollisionComponent.h
SpaceCadetPinball/TComponentGroup.cpp
SpaceCadetPinball/TComponentGroup.h
SpaceCadetPinball/TDemo.cpp
SpaceCadetPinball/TDemo.h
SpaceCadetPinball/TDrain.cpp
SpaceCadetPinball/TDrain.h
SpaceCadetPinball/TEdgeBox.h
SpaceCadetPinball/TEdgeManager.cpp
SpaceCadetPinball/TEdgeManager.h
SpaceCadetPinball/TEdgeSegment.cpp
SpaceCadetPinball/TEdgeSegment.h
SpaceCadetPinball/TFlagSpinner.cpp
SpaceCadetPinball/TFlagSpinner.h
SpaceCadetPinball/TFlipper.cpp
SpaceCadetPinball/TFlipper.h
SpaceCadetPinball/TFlipperEdge.cpp
SpaceCadetPinball/TFlipperEdge.h
SpaceCadetPinball/TGate.cpp
SpaceCadetPinball/TGate.h
SpaceCadetPinball/THole.cpp
SpaceCadetPinball/THole.h
SpaceCadetPinball/timer.cpp
SpaceCadetPinball/timer.h
SpaceCadetPinball/TKickback.cpp
SpaceCadetPinball/TKickback.h
SpaceCadetPinball/TKickout.cpp
SpaceCadetPinball/TKickout.h
SpaceCadetPinball/TLight.cpp
SpaceCadetPinball/TLight.h
SpaceCadetPinball/TLightBargraph.cpp
SpaceCadetPinball/TLightBargraph.h
SpaceCadetPinball/TLightGroup.cpp
SpaceCadetPinball/TLightGroup.h
SpaceCadetPinball/TLightRollover.cpp
SpaceCadetPinball/TLightRollover.h
SpaceCadetPinball/TLine.cpp
SpaceCadetPinball/TLine.h
SpaceCadetPinball/TOneway.cpp
SpaceCadetPinball/TOneway.h
SpaceCadetPinball/TPinballComponent.cpp
SpaceCadetPinball/TPinballComponent.h
SpaceCadetPinball/TPinballTable.cpp
SpaceCadetPinball/TPinballTable.h
SpaceCadetPinball/TPlunger.cpp
SpaceCadetPinball/TPlunger.h
SpaceCadetPinball/TPopupTarget.cpp
SpaceCadetPinball/TPopupTarget.h
SpaceCadetPinball/TRamp.cpp
SpaceCadetPinball/TRamp.h
SpaceCadetPinball/TRollover.cpp
SpaceCadetPinball/TRollover.h
SpaceCadetPinball/TSink.cpp
SpaceCadetPinball/TSink.h
SpaceCadetPinball/TSoloTarget.cpp
SpaceCadetPinball/TSoloTarget.h
SpaceCadetPinball/TSound.cpp
SpaceCadetPinball/TSound.h
SpaceCadetPinball/TTableLayer.cpp
SpaceCadetPinball/TTableLayer.h
SpaceCadetPinball/TTextBox.cpp
SpaceCadetPinball/TTextBox.h
SpaceCadetPinball/TTextBoxMessage.cpp
SpaceCadetPinball/TTextBoxMessage.h
SpaceCadetPinball/TTimer.cpp
SpaceCadetPinball/TTimer.h
SpaceCadetPinball/TTripwire.cpp
SpaceCadetPinball/TTripwire.h
SpaceCadetPinball/TWall.cpp
SpaceCadetPinball/TWall.h
SpaceCadetPinball/winmain.cpp
SpaceCadetPinball/winmain.h
SpaceCadetPinball/zdrv.cpp
SpaceCadetPinball/zdrv.h
SpaceCadetPinball/imconfig.h
SpaceCadetPinball/imgui_internal.h
SpaceCadetPinball/imgui.cpp
SpaceCadetPinball/imgui.h
SpaceCadetPinball/imgui_sdl.cpp
SpaceCadetPinball/imgui_sdl.h
SpaceCadetPinball/imgui_draw.cpp
SpaceCadetPinball/imgui_widgets.cpp
SpaceCadetPinball/imgui_tables.cpp
SpaceCadetPinball/imgui_demo.cpp
SpaceCadetPinball/imgui_impl_sdl.cpp
SpaceCadetPinball/imgui_impl_sdl.h
SpaceCadetPinball/imstb_textedit.h
SpaceCadetPinball/imstb_rectpack.h
SpaceCadetPinball/imstb_truetype.h
)
add_executable(SpaceCadetPinball ${SOURCE_FILES})
# Skip pch on foreign code
set_source_files_properties(
SpaceCadetPinball/imgui.cpp
SpaceCadetPinball/imgui_sdl.cpp
SpaceCadetPinball/imgui_draw.cpp
SpaceCadetPinball/imgui_widgets.cpp
SpaceCadetPinball/imgui_tables.cpp
SpaceCadetPinball/imgui_demo.cpp
SpaceCadetPinball/imgui_impl_sdl.cpp
PROPERTIES SKIP_PRECOMPILE_HEADERS 1
)
target_precompile_headers(SpaceCadetPinball
PUBLIC
SpaceCadetPinball/pch.h
)
target_link_libraries(SpaceCadetPinball ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
# On Windows, copy DLL to output
if(WIN32)
list(GET SDL2_LIBRARY 1 SDL2_LIB_PATH)
get_filename_component(SDL2_DLL_PATH ${SDL2_LIB_PATH} DIRECTORY)
get_filename_component(SDL2_MIXER_DLL_PATH ${SDL2_MIXER_LIBRARY} DIRECTORY)
message(STATUS "copy paths='${SDL2_DLL_PATH}' '${SDL2_MIXER_DLL_PATH}'")
add_custom_command(TARGET SpaceCadetPinball POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_DLL_PATH}/SDL2.dll" $<TARGET_FILE_DIR:SpaceCadetPinball>
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${SDL2_MIXER_DLL_PATH}/SDL2_mixer.dll" $<TARGET_FILE_DIR:SpaceCadetPinball>
)
endif()