mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-01 01:00:21 +01:00
c63c6701ac
Refactored partman. Added sprite viewer.
169 lines
4.3 KiB
C++
169 lines
4.3 KiB
C++
#include "pch.h"
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#include "zdrv.h"
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#include "memory.h"
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#include "pb.h"
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#include "winmain.h"
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int zdrv::create_zmap(zmap_header_type* zmap, int width, int height, int stride)
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{
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zmap->Width = width;
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zmap->Height = height;
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zmap->Stride = stride >= 0 ? stride : pad(width);
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zmap->Texture = nullptr;
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zmap->ZPtr1 = memory::allocate<unsigned short>(zmap->Stride * zmap->Height);
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return zmap->ZPtr1 ? 0 : -1;
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}
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int zdrv::pad(int width)
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{
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int result = width;
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if (width & 3)
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result = width - (width & 3) + 4;
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return result;
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}
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int zdrv::destroy_zmap(zmap_header_type* zmap)
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{
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if (!zmap)
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return -1;
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if (zmap->ZPtr1)
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memory::free(zmap->ZPtr1);
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if (zmap->Texture)
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SDL_DestroyTexture(zmap->Texture);
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memset(zmap, 0, sizeof(zmap_header_type));
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return 0;
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}
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void zdrv::fill(zmap_header_type* zmap, int width, int height, int xOff, int yOff, uint16_t fillWord)
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{
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auto dstPtr = &zmap->ZPtr1[zmap->Stride * yOff + xOff];
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for (int y = height; y > 0; --y)
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{
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for (int x = width; x > 0; --x)
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{
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*dstPtr++ = fillWord;
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}
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dstPtr += zmap->Stride - width;
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}
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}
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void zdrv::paint(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff, zmap_header_type* dstZMap,
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int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp, int srcBmpXOff, int srcBmpYOff,
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zmap_header_type* srcZMap, int srcZMapXOff, int srcZMapYOff)
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{
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assertm(srcBmp->BitmapType != BitmapTypes::Spliced, "Wrong bmp type");
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auto srcPtr = &srcBmp->BmpBufPtr1[srcBmp->Stride * srcBmpYOff + srcBmpXOff];
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auto dstPtr = &dstBmp->BmpBufPtr1[dstBmp->Stride * dstBmpYOff + dstBmpXOff];
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auto srcPtrZ = &srcZMap->ZPtr1[srcZMap->Stride * srcZMapYOff + srcZMapXOff];
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auto dstPtrZ = &dstZMap->ZPtr1[dstZMap->Stride * dstZMapYOff + dstZMapXOff];
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for (int y = height; y > 0; y--)
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{
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for (int x = width; x > 0; --x)
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{
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if (*dstPtrZ >= *srcPtrZ)
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{
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*dstPtr = *srcPtr;
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*dstPtrZ = *srcPtrZ;
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}
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++srcPtr;
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++dstPtr;
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++srcPtrZ;
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++dstPtrZ;
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}
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srcPtr += srcBmp->Stride - width;
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dstPtr += dstBmp->Stride - width;
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srcPtrZ += srcZMap->Stride - width;
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dstPtrZ += dstZMap->Stride - width;
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}
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}
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void zdrv::paint_flat(int width, int height, gdrv_bitmap8* dstBmp, int dstBmpXOff, int dstBmpYOff,
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zmap_header_type* zMap, int dstZMapXOff, int dstZMapYOff, gdrv_bitmap8* srcBmp, int srcBmpXOff,
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int srcBmpYOff, uint16_t depth)
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{
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assertm(srcBmp->BitmapType != BitmapTypes::Spliced, "Wrong bmp type");
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auto dstPtr = &dstBmp->BmpBufPtr1[dstBmp->Stride * dstBmpYOff + dstBmpXOff];
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auto srcPtr = &srcBmp->BmpBufPtr1[srcBmp->Stride * srcBmpYOff + srcBmpXOff];
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auto zPtr = &zMap->ZPtr1[zMap->Stride * dstZMapYOff + dstZMapXOff];
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for (int y = height; y > 0; y--)
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{
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for (int x = width; x > 0; --x)
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{
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if ((*srcPtr).Color && *zPtr > depth)
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{
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*dstPtr = *srcPtr;
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}
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++srcPtr;
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++dstPtr;
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++zPtr;
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}
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srcPtr += srcBmp->Stride - width;
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dstPtr += dstBmp->Stride - width;
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zPtr += zMap->Stride - width;
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}
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}
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void zdrv::CreatePreview(zmap_header_type& zMap)
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{
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if (zMap.Texture)
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return;
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auto tmpBuff = new ColorRgba[zMap.Width * zMap.Height];
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ColorRgba color{};
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auto dst = tmpBuff;
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auto src = zMap.ZPtr1;
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for (auto y = 0; y < zMap.Height; y++)
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{
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for (auto x = 0; x < zMap.Width; x++)
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{
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auto depth = static_cast<uint8_t>((0xffff - *src++) / 0xff);
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color.rgba.peRed = depth;
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color.rgba.peGreen = depth;
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color.rgba.peBlue = depth;
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/*auto depth = static_cast<float>(*src++) /0xffff;
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color.rgba.peRed = (1-depth) * 0xff;
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color.rgba.peBlue = (depth) * 0xff;*/
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*dst++ = color;
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}
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src += zMap.Stride - zMap.Width;
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}
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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auto texture = SDL_CreateTexture
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(
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winmain::Renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STATIC,
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zMap.Width, zMap.Height
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);
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SDL_UpdateTexture(texture, nullptr, tmpBuff, zMap.Width * 4);
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zMap.Texture = texture;
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delete[] tmpBuff;
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}
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void zdrv::FlipZMapHorizontally(const zmap_header_type& zMap)
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{
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// Flip in-place, iterate over Height/2 lines
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auto dst = zMap.ZPtr1;
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auto src = zMap.ZPtr1 + zMap.Stride * (zMap.Height - 1);
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for (auto y = zMap.Height - 1; y >= zMap.Height / 2; y--)
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{
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for (auto x = 0; x < zMap.Width; x++)
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{
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std::swap(*dst++, *src++);
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}
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dst += zMap.Stride - zMap.Width;
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src -= zMap.Stride + zMap.Width;
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}
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}
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