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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-17 15:20:17 +01:00
81c2034a16
Fixed minor bug in TLightGroup. Cleaned up some warnings.
41 lines
887 B
C++
41 lines
887 B
C++
#include "pch.h"
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#include "TGate.h"
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#include "control.h"
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#include "loader.h"
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#include "render.h"
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TGate::TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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ActiveFlag = 1;
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render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
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control::handler(1024, this);
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}
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int TGate::Message(int code, float value)
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{
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if (code != 1020)
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{
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if (code == 53)
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{
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ActiveFlag = 0;
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render::sprite_set_bitmap(RenderSprite, nullptr);
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loader::play_sound(SoundIndex3);
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}
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else if (code == 54 || code == 1024)
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{
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ActiveFlag = 1;
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render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
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if (code == 54)
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loader::play_sound(SoundIndex4);
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}
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control::handler(code, this);
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}
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return 0;
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}
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