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https://github.com/k4zmu2a/SpaceCadetPinball.git
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37 lines
844 B
C++
37 lines
844 B
C++
#pragma once
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struct zmap_header_type;
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struct gdrv_bitmap8;
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struct render_sprite_type_struct;
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struct component_control;
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class TPinballTable;
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enum class message_code
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{
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Reset = 1024,
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LightActiveCount = 37,
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LightTotalCount = 38,
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LightSetMessageField = 23,
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};
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class TPinballComponent
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{
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public:
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TPinballComponent(TPinballTable* table, int groupIndex, bool loadVisuals);
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virtual ~TPinballComponent();
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virtual int Message(int code, float value);
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virtual void port_draw();
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virtual void put_scoring(int index, int score);
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virtual int get_scoring(int index);
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char UnusedBaseFlag;
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char ActiveFlag;
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int MessageField;
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char* GroupName;
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component_control* Control;
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int GroupIndex;
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render_sprite_type_struct* RenderSprite;
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TPinballTable* PinballTable;
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std::vector<gdrv_bitmap8*>* ListBitmap;
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std::vector<zmap_header_type*>* ListZMap;
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};
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