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23 lines
556 B
C++
23 lines
556 B
C++
#pragma once
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#include "TCollisionComponent.h"
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struct gdrv_bitmap8;
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class TWall :
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public TCollisionComponent
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{
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public:
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TWall(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
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void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge) override;
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void put_scoring(int index, int score) override;
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int get_scoring(int index) override;
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static void TimerExpired(int timerId, void* caller);
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int Timer{};
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gdrv_bitmap8* BmpPtr{};
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int Scores[1]{};
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};
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