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36 lines
878 B
C++
36 lines
878 B
C++
#pragma once
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#include "maths.h"
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#include "TPinballComponent.h"
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class TCollisionComponent;
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class TEdgeSegment;
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class TBall : public TPinballComponent
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{
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public :
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TBall(TPinballTable* table);
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void Repaint();
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void not_again(TEdgeSegment* edge);
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bool already_hit(TEdgeSegment* edge);
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int Message(int code, float value) override;
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static void throw_ball(TBall* ball, struct vector_type* acceleration, float angleMult, float speedMult1,
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float speedMult2);
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vector_type Position{};
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vector_type Acceleration{};
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float Speed;
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float RayMaxDistance;
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float TimeDelta;
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float TimeNow;
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vector_type InvAcceleration{};
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vector_type RampFieldForce{};
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TCollisionComponent* CollisionComp;
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int FieldFlag;
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TEdgeSegment* Collisions[5]{};
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int EdgeCollisionCount;
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vector_type CollisionOffset{};
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int CollisionFlag;
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float Offset;
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float VisualZArray[50]{};
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};
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