mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-12-18 18:37:55 +01:00
43593b168d
Added sound channel count (aka voices) user option. Added 3DPB font to sprite viewer. Added version number to about dialog.
100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
#pragma once
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enum class Menu1:int
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{
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New_Game = 101,
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About_Pinball = 102,
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High_Scores = 103,
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Exit = 105,
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Sounds = 201,
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Music = 202,
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Help_Topics = 301,
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Launch_Ball = 401,
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Pause_Resume_Game = 402,
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Full_Screen = 403,
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Demo = 404,
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Select_Table = 405,
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Player_Controls = 406,
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OnePlayer = 408,
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TwoPlayers = 409,
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ThreePlayers = 410,
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FourPlayers = 411,
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Show_Menu = 412,
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MaximumResolution = 500,
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R640x480 = 501,
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R800x600 = 502,
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R1024x768 = 503,
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WindowUniformScale = 600,
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WindowLinearFilter = 601,
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};
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struct ControlsStruct
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{
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int LeftFlipper;
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int RightFlipper;
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int Plunger;
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int LeftTableBump;
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int RightTableBump;
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int BottomTableBump;
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};
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struct optionsStruct
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{
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ControlsStruct Key;
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ControlsStruct KeyDft;
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bool Sounds;
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bool Music;
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bool FullScreen;
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int Players;
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int Resolution;
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bool UniformScaling;
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bool LinearFiltering;
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int FramesPerSecond;
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int UpdatesPerSecond;
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bool ShowMenu;
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bool UncappedUpdatesPerSecond;
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int SoundChannels;
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};
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struct ControlRef
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{
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const char* Name;
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int& Option;
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};
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class options
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{
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public:
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// Original does ~120 updates per second.
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static constexpr int MaxUps = 360, MaxFps = MaxUps, MinUps = 60, MinFps = MinUps,
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DefUps = 120, DefFps = 60;
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// Original uses 8 sound channels
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static constexpr int MaxSoundChannels = 32, MinSoundChannels = 1, DefSoundChannels = 8;
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static optionsStruct Options;
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static void init();
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static void uninit();
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static int get_int(LPCSTR lpValueName, int defaultValue);
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static void set_int(LPCSTR lpValueName, int data);
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static std::string get_string(LPCSTR lpValueName, LPCSTR defaultValue);
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static void set_string(LPCSTR lpValueName, LPCSTR value);
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static float get_float(LPCSTR lpValueName, float defaultValue);
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static void set_float(LPCSTR lpValueName, float data);
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static void toggle(Menu1 uIDCheckItem);
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static void KeyDown(int key);
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static void ShowControlDialog();
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static void RenderControlDialog();
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private:
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static std::map<std::string, std::string> settings;
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static ControlsStruct RebindControls;
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static bool ShowDialog;
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static const ControlRef Controls[6];
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static const ControlRef* ControlWaitingForKey;
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static void MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
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static void* MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
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static void MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
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static const std::string& GetSetting(const std::string& key, const std::string& value);
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static void SetSetting(const std::string& key, const std::string& value);
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};
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