mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-12-18 18:37:55 +01:00
854 lines
20 KiB
C++
854 lines
20 KiB
C++
#include "pch.h"
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#include "winmain.h"
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#include "control.h"
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#include "fullscrn.h"
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#include "midi.h"
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#include "pinball.h"
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#include "options.h"
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#include "pb.h"
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#include "render.h"
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#include "Sound.h"
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SDL_Window* winmain::MainWindow = nullptr;
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SDL_Renderer* winmain::Renderer = nullptr;
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ImGuiIO* winmain::ImIO = nullptr;
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int winmain::return_value = 0;
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int winmain::bQuit = 0;
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int winmain::activated;
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int winmain::DispFrameRate = 0;
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int winmain::DispGRhistory = 0;
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int winmain::single_step = 0;
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int winmain::has_focus = 1;
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int winmain::last_mouse_x;
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int winmain::last_mouse_y;
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int winmain::mouse_down;
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int winmain::no_time_loss;
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bool winmain::restart = false;
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gdrv_bitmap8* winmain::gfr_display = nullptr;
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std::string winmain::DatFileName;
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bool winmain::ShowAboutDialog = false;
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bool winmain::ShowImGuiDemo = false;
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bool winmain::ShowSpriteViewer = false;
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bool winmain::LaunchBallEnabled = true;
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bool winmain::HighScoresEnabled = true;
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bool winmain::DemoActive = false;
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char* winmain::BasePath;
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std::string winmain::FpsDetails;
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double winmain::UpdateToFrameRatio;
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winmain::DurationMs winmain::TargetFrameTime;
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optionsStruct& winmain::Options = options::Options;
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int winmain::WinMain(LPCSTR lpCmdLine)
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{
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restart = false;
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bQuit = false;
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std::set_new_handler(memalloc_failure);
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// SDL init
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SDL_SetMainReady();
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not initialize SDL2", SDL_GetError(), nullptr);
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return 1;
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}
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BasePath = SDL_GetBasePath();
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pinball::quickFlag = strstr(lpCmdLine, "-quick") != nullptr;
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DatFileName = options::get_string("Pinball Data", pinball::get_rc_string(168, 0));
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/*Check for full tilt .dat file and switch to it automatically*/
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auto cadetFilePath = pinball::make_path_name("CADET.DAT");
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auto cadetDat = fopen(cadetFilePath.c_str(), "r");
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if (cadetDat)
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{
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fclose(cadetDat);
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DatFileName = "CADET.DAT";
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pb::FullTiltMode = true;
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}
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// SDL window
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SDL_Window* window = SDL_CreateWindow
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(
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pinball::get_rc_string(38, 0),
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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800, 556,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE
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);
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MainWindow = window;
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if (!window)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create window", SDL_GetError(), nullptr);
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return 1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer
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(
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window,
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-1,
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SDL_RENDERER_ACCELERATED
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);
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Renderer = renderer;
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if (!renderer)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not create renderer", SDL_GetError(), window);
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return 1;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
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// ImGui init
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiSDL::Initialize(renderer, 0, 0);
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ImGui::StyleColorsDark();
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ImGuiIO& io = ImGui::GetIO();
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ImIO = &io;
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// ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend
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ImGui_ImplSDL2_InitForOpenGL(window, nullptr);
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auto prefPath = SDL_GetPrefPath(nullptr, "SpaceCadetPinball");
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auto iniPath = std::string(prefPath) + "imgui_pb.ini";
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io.IniFilename = iniPath.c_str();
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SDL_free(prefPath);
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// PB init from message handler
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{
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options::init();
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if (!Sound::Init(Options.SoundChannels, Options.Sounds))
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Options.Sounds = false;
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if (!pinball::quickFlag && !midi::music_init())
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Options.Music = false;
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if (pb::init())
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Could not load game data",
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"The .dat file is missing", window);
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return 1;
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}
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fullscrn::init();
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}
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pb::reset_table();
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pb::firsttime_setup();
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if (strstr(lpCmdLine, "-fullscreen"))
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{
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Options.FullScreen = true;
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}
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SDL_ShowWindow(window);
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fullscrn::set_screen_mode(Options.FullScreen);
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if (strstr(lpCmdLine, "-demo"))
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pb::toggle_demo();
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else
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pb::replay_level(0);
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unsigned dtHistoryCounter = 300u, updateCounter = 0, frameCounter = 0;
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auto frameStart = Clock::now();
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double UpdateToFrameCounter = 0;
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DurationMs sleepRemainder(0), frameDuration(TargetFrameTime);
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auto prevTime = frameStart;
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while (true)
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{
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if (DispFrameRate)
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{
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auto curTime = Clock::now();
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if (curTime - prevTime > DurationMs(1000))
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{
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char buf[60];
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auto elapsedSec = DurationMs(curTime - prevTime).count() * 0.001;
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snprintf(buf, sizeof buf, "Updates/sec = %02.02f Frames/sec = %02.02f ",
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updateCounter / elapsedSec, frameCounter / elapsedSec);
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SDL_SetWindowTitle(window, buf);
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FpsDetails = buf;
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frameCounter = updateCounter = 0;
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prevTime = curTime;
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}
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}
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if (DispGRhistory)
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{
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if (!gfr_display)
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{
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auto plt = static_cast<ColorRgba*>(malloc(1024u));
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auto pltPtr = &plt[10];
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for (int i1 = 0, i2 = 0; i1 < 256 - 10; ++i1, i2 += 8)
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{
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unsigned char blue = i2, redGreen = i2;
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if (i2 > 255)
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{
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blue = 255;
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redGreen = i1;
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}
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*pltPtr++ = ColorRgba{Rgba{redGreen, redGreen, blue, 0}};
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}
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gdrv::display_palette(plt);
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free(plt);
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gfr_display = new gdrv_bitmap8(400, 15, false);
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}
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if (!dtHistoryCounter)
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{
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dtHistoryCounter = 300;
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gdrv::copy_bitmap(render::vscreen, 300, 10, 0, 30, gfr_display, 0, 0);
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gdrv::fill_bitmap(gfr_display, 300, 10, 0, 0, 0);
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}
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}
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if (!ProcessWindowMessages() || bQuit)
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break;
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if (has_focus)
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{
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if (mouse_down)
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{
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int x, y, w, h;
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SDL_GetMouseState(&x, &y);
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SDL_GetWindowSize(window, &w, &h);
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float dx = (last_mouse_x - x) / static_cast<float>(w);
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float dy = (y - last_mouse_y) / static_cast<float>(h);
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pb::ballset(dx, dy);
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SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
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// Mouse warp does not work over remote desktop or in some VMs
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//last_mouse_x = x;
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//last_mouse_y = y;
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}
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if (!single_step)
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{
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auto dt = static_cast<float>(frameDuration.count());
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auto dtWhole = static_cast<int>(std::round(dt));
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pb::frame(dt);
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if (gfr_display)
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{
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auto deltaTPal = dtWhole + 10;
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auto fillChar = static_cast<uint8_t>(deltaTPal);
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if (deltaTPal > 236)
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{
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fillChar = 1;
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}
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gdrv::fill_bitmap(gfr_display, 1, 10, 300 - dtHistoryCounter, 0, fillChar);
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--dtHistoryCounter;
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}
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updateCounter++;
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}
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if (UpdateToFrameCounter >= UpdateToFrameRatio)
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{
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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RenderUi();
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SDL_RenderClear(renderer);
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render::PresentVScreen();
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ImGui::Render();
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ImGuiSDL::Render(ImGui::GetDrawData());
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SDL_RenderPresent(renderer);
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frameCounter++;
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UpdateToFrameCounter -= UpdateToFrameRatio;
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}
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auto sdlError = SDL_GetError();
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if (sdlError[0])
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{
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SDL_ClearError();
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printf("SDL Error: %s\n", sdlError);
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}
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auto updateEnd = Clock::now();
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auto targetTimeDelta = TargetFrameTime - DurationMs(updateEnd - frameStart) - sleepRemainder;
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TimePoint frameEnd;
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if (targetTimeDelta > DurationMs::zero() && !Options.UncappedUpdatesPerSecond)
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{
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std::this_thread::sleep_for(targetTimeDelta);
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frameEnd = Clock::now();
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sleepRemainder = DurationMs(frameEnd - updateEnd) - targetTimeDelta;
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}
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else
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{
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frameEnd = updateEnd;
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sleepRemainder = DurationMs(0);
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}
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// Limit duration to 2 * target time
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frameDuration = std::min<DurationMs>(DurationMs(frameEnd - frameStart), 2 * TargetFrameTime);
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frameStart = frameEnd;
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UpdateToFrameCounter++;
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}
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}
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delete gfr_display;
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options::uninit();
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midi::music_shutdown();
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pb::uninit();
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Sound::Close();
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ImGuiSDL::Deinitialize();
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ImGui_ImplSDL2_Shutdown();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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ImGui::DestroyContext();
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SDL_Quit();
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return return_value;
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}
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void winmain::RenderUi()
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{
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// A minimal window with a button to prevent menu lockout.
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if (!Options.ShowMenu)
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{
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ImGui::SetNextWindowPos(ImVec2{});
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{10, 0});
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if (ImGui::Begin("main", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoMove))
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{
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ImGui::PushID(1);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4{});
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if (ImGui::Button("Menu"))
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{
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options::toggle(Menu1::Show_Menu);
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}
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ImGui::PopStyleColor(1);
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ImGui::PopID();
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}
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ImGui::End();
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ImGui::PopStyleVar();
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return;
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}
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// No demo window in release to save space
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#ifndef NDEBUG
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if (ShowImGuiDemo)
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ImGui::ShowDemoWindow(&ShowImGuiDemo);
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#endif
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if (ImGui::BeginMainMenuBar())
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{
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if (ImGui::BeginMenu("Game"))
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{
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if (ImGui::MenuItem("New Game", "F2"))
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{
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new_game();
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}
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if (ImGui::MenuItem("Launch Ball", nullptr, false, LaunchBallEnabled))
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{
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end_pause();
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pb::launch_ball();
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}
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if (ImGui::MenuItem("Pause/ Resume Game", "F3"))
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{
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pause();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("High Scores...", nullptr, false, HighScoresEnabled))
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{
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if (!single_step)
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pause();
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pb::high_scores();
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}
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if (ImGui::MenuItem("Demo", nullptr, DemoActive))
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{
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end_pause();
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pb::toggle_demo();
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}
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if (ImGui::MenuItem("Exit"))
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{
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SDL_Event event{SDL_QUIT};
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SDL_PushEvent(&event);
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Options"))
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{
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if (ImGui::MenuItem("Show Menu", "F9", Options.ShowMenu))
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{
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options::toggle(Menu1::Show_Menu);
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}
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if (ImGui::MenuItem("Full Screen", "F4", Options.FullScreen))
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{
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options::toggle(Menu1::Full_Screen);
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}
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if (ImGui::BeginMenu("Select Players"))
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{
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if (ImGui::MenuItem("1 Player", nullptr, Options.Players == 1))
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{
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options::toggle(Menu1::OnePlayer);
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new_game();
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}
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if (ImGui::MenuItem("2 Players", nullptr, Options.Players == 2))
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{
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options::toggle(Menu1::TwoPlayers);
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new_game();
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}
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if (ImGui::MenuItem("3 Players", nullptr, Options.Players == 3))
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{
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options::toggle(Menu1::ThreePlayers);
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new_game();
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}
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if (ImGui::MenuItem("4 Players", nullptr, Options.Players == 4))
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{
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options::toggle(Menu1::FourPlayers);
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new_game();
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}
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ImGui::EndMenu();
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Sound", "F5", Options.Sounds))
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{
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options::toggle(Menu1::Sounds);
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}
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if (ImGui::MenuItem("Music", "F6", Options.Music))
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{
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options::toggle(Menu1::Music);
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}
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ImGui::TextUnformatted("Sound Channels");
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if (ImGui::SliderInt("##Sound Channels", &Options.SoundChannels, options::MinSoundChannels,
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options::MaxSoundChannels, "%d", ImGuiSliderFlags_AlwaysClamp))
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{
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Options.SoundChannels = std::min(options::MaxSoundChannels,
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std::max(options::MinSoundChannels, Options.SoundChannels));
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Sound::SetChannels(Options.SoundChannels);
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Player Controls...", "F8"))
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{
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if (!single_step)
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pause();
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options::ShowControlDialog();
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}
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if (ImGui::BeginMenu("Table Resolution"))
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{
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char buffer[20]{};
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auto maxResText = pinball::get_rc_string(fullscrn::GetMaxResolution() + 2030, 0);
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if (ImGui::MenuItem(maxResText, nullptr, Options.Resolution == -1))
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{
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options::toggle(Menu1::MaximumResolution);
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}
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for (auto i = 0; i <= fullscrn::GetMaxResolution(); i++)
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{
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auto& res = fullscrn::resolution_array[i];
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snprintf(buffer, sizeof buffer - 1, "%d x %d", res.ScreenWidth, res.ScreenHeight);
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if (ImGui::MenuItem(buffer, nullptr, Options.Resolution == i))
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{
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options::toggle(static_cast<Menu1>(static_cast<int>(Menu1::R640x480) + i));
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}
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Graphics"))
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{
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if (ImGui::MenuItem("Uniform Scaling", nullptr, Options.UniformScaling))
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{
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options::toggle(Menu1::WindowUniformScale);
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}
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if (ImGui::MenuItem("Linear Filtering", nullptr, Options.LinearFiltering))
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{
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options::toggle(Menu1::WindowLinearFilter);
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}
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ImGui::DragFloat("UI Scale", &ImIO->FontGlobalScale, 0.005f, 0.8f, 5,
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"%.2f", ImGuiSliderFlags_AlwaysClamp);
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ImGui::Separator();
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char buffer[80]{};
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auto changed = false;
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if (ImGui::MenuItem("Set Default UPS/FPS"))
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{
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changed = true;
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Options.UpdatesPerSecond = options::DefUps;
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Options.FramesPerSecond = options::DefFps;
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}
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if (ImGui::SliderInt("UPS", &Options.UpdatesPerSecond, options::MinUps, options::MaxUps, "%d",
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ImGuiSliderFlags_AlwaysClamp))
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{
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changed = true;
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Options.FramesPerSecond = std::min(Options.UpdatesPerSecond, Options.FramesPerSecond);
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}
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if (ImGui::SliderInt("FPS", &Options.FramesPerSecond, options::MinFps, options::MaxFps, "%d",
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ImGuiSliderFlags_AlwaysClamp))
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{
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changed = true;
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Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
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}
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snprintf(buffer, sizeof buffer - 1, "Uncapped UPS (FPS ratio %02.02f)", UpdateToFrameRatio);
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if (ImGui::MenuItem(buffer, nullptr, Options.UncappedUpdatesPerSecond))
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{
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Options.UncappedUpdatesPerSecond ^= true;
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}
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if (changed)
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{
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UpdateFrameRate();
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}
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ImGui::EndMenu();
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Help"))
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{
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#ifndef NDEBUG
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if (ImGui::MenuItem("ImGui Demo", nullptr, ShowImGuiDemo))
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{
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ShowImGuiDemo ^= true;
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}
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#endif
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if (ImGui::MenuItem("Sprite Viewer", nullptr, ShowSpriteViewer))
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{
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if (!ShowSpriteViewer && !single_step)
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pause();
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ShowSpriteViewer ^= true;
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}
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if (ImGui::BeginMenu("Cheats"))
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{
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if (ImGui::MenuItem("hidden test", nullptr, pb::cheat_mode))
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pb::PushCheat("hidden test");
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if (ImGui::MenuItem("1max"))
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pb::PushCheat("1max");
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if (ImGui::MenuItem("bmax", nullptr, control::table_unlimited_balls))
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pb::PushCheat("bmax");
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if (ImGui::MenuItem("gmax"))
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pb::PushCheat("gmax");
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if (ImGui::MenuItem("rmax"))
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pb::PushCheat("rmax");
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|
if (pb::FullTiltMode && ImGui::MenuItem("quote"))
|
|
pb::PushCheat("quote");
|
|
|
|
ImGui::EndMenu();
|
|
}
|
|
ImGui::Separator();
|
|
|
|
if (ImGui::MenuItem("About Pinball"))
|
|
{
|
|
if (!single_step)
|
|
pause();
|
|
ShowAboutDialog = true;
|
|
}
|
|
ImGui::EndMenu();
|
|
}
|
|
if (DispFrameRate && !FpsDetails.empty())
|
|
if (ImGui::BeginMenu(FpsDetails.c_str()))
|
|
ImGui::EndMenu();
|
|
ImGui::EndMainMenuBar();
|
|
}
|
|
|
|
a_dialog();
|
|
high_score::RenderHighScoreDialog();
|
|
if (ShowSpriteViewer)
|
|
render::SpriteViewer(&ShowSpriteViewer);
|
|
options::RenderControlDialog();
|
|
}
|
|
|
|
int winmain::event_handler(const SDL_Event* event)
|
|
{
|
|
ImGui_ImplSDL2_ProcessEvent(event);
|
|
|
|
if (ImIO->WantCaptureMouse)
|
|
{
|
|
if (mouse_down)
|
|
{
|
|
mouse_down = 0;
|
|
SDL_SetWindowGrab(MainWindow, SDL_FALSE);
|
|
}
|
|
switch (event->type)
|
|
{
|
|
case SDL_MOUSEMOTION:
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
case SDL_MOUSEWHEEL:
|
|
return 1;
|
|
default: ;
|
|
}
|
|
}
|
|
if (ImIO->WantCaptureKeyboard)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
return 1;
|
|
default: ;
|
|
}
|
|
}
|
|
|
|
switch (event->type)
|
|
{
|
|
case SDL_QUIT:
|
|
end_pause();
|
|
bQuit = 1;
|
|
fullscrn::shutdown();
|
|
return_value = 0;
|
|
return 0;
|
|
case SDL_KEYUP:
|
|
pb::keyup(event->key.keysym.sym);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if (!event->key.repeat)
|
|
pb::keydown(event->key.keysym.sym);
|
|
switch (event->key.keysym.sym)
|
|
{
|
|
case SDLK_ESCAPE:
|
|
if (Options.FullScreen)
|
|
options::toggle(Menu1::Full_Screen);
|
|
SDL_MinimizeWindow(MainWindow);
|
|
break;
|
|
case SDLK_F2:
|
|
new_game();
|
|
break;
|
|
case SDLK_F3:
|
|
pause();
|
|
break;
|
|
case SDLK_F4:
|
|
options::toggle(Menu1::Full_Screen);
|
|
break;
|
|
case SDLK_F5:
|
|
options::toggle(Menu1::Sounds);
|
|
break;
|
|
case SDLK_F6:
|
|
options::toggle(Menu1::Music);
|
|
break;
|
|
case SDLK_F8:
|
|
if (!single_step)
|
|
pause();
|
|
options::ShowControlDialog();
|
|
break;
|
|
case SDLK_F9:
|
|
options::toggle(Menu1::Show_Menu);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!pb::cheat_mode)
|
|
break;
|
|
|
|
switch (event->key.keysym.sym)
|
|
{
|
|
case SDLK_g:
|
|
DispGRhistory = 1;
|
|
break;
|
|
case SDLK_y:
|
|
SDL_SetWindowTitle(MainWindow, "Pinball");
|
|
DispFrameRate = DispFrameRate == 0;
|
|
break;
|
|
case SDLK_F1:
|
|
pb::frame(10);
|
|
break;
|
|
case SDLK_F10:
|
|
single_step = single_step == 0;
|
|
if (single_step == 0)
|
|
no_time_loss = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
switch (event->button.button)
|
|
{
|
|
case SDL_BUTTON_LEFT:
|
|
if (pb::cheat_mode)
|
|
{
|
|
mouse_down = 1;
|
|
last_mouse_x = event->button.x;
|
|
last_mouse_y = event->button.y;
|
|
SDL_SetWindowGrab(MainWindow, SDL_TRUE);
|
|
}
|
|
else
|
|
pb::keydown(Options.Key.LeftFlipper);
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
if (!pb::cheat_mode)
|
|
pb::keydown(Options.Key.RightFlipper);
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
pb::keydown(Options.Key.Plunger);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
switch (event->button.button)
|
|
{
|
|
case SDL_BUTTON_LEFT:
|
|
if (mouse_down)
|
|
{
|
|
mouse_down = 0;
|
|
SDL_SetWindowGrab(MainWindow, SDL_FALSE);
|
|
}
|
|
if (!pb::cheat_mode)
|
|
pb::keyup(Options.Key.LeftFlipper);
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
if (!pb::cheat_mode)
|
|
pb::keyup(Options.Key.RightFlipper);
|
|
break;
|
|
case SDL_BUTTON_MIDDLE:
|
|
pb::keyup(Options.Key.Plunger);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
switch (event->window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
case SDL_WINDOWEVENT_TAKE_FOCUS:
|
|
case SDL_WINDOWEVENT_SHOWN:
|
|
activated = 1;
|
|
Sound::Activate();
|
|
if (Options.Music && !single_step)
|
|
midi::play_pb_theme();
|
|
no_time_loss = 1;
|
|
has_focus = 1;
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
case SDL_WINDOWEVENT_HIDDEN:
|
|
activated = 0;
|
|
fullscrn::activate(0);
|
|
Options.FullScreen = false;
|
|
Sound::Deactivate();
|
|
midi::music_stop();
|
|
has_focus = 0;
|
|
pb::loose_focus();
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
fullscrn::window_size_changed();
|
|
break;
|
|
default: ;
|
|
}
|
|
break;
|
|
default: ;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int winmain::ProcessWindowMessages()
|
|
{
|
|
static auto idleWait = 0;
|
|
SDL_Event event;
|
|
if (has_focus && !single_step)
|
|
{
|
|
idleWait = static_cast<int>(TargetFrameTime.count());
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
if (!event_handler(&event))
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Progressively wait longer when transitioning to idle
|
|
idleWait = std::min(idleWait + static_cast<int>(TargetFrameTime.count()), 500);
|
|
if (SDL_WaitEventTimeout(&event, idleWait))
|
|
{
|
|
idleWait = static_cast<int>(TargetFrameTime.count());
|
|
return event_handler(&event);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void winmain::memalloc_failure()
|
|
{
|
|
midi::music_stop();
|
|
Sound::Close();
|
|
char* caption = pinball::get_rc_string(170, 0);
|
|
char* text = pinball::get_rc_string(179, 0);
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, caption, text, MainWindow);
|
|
std::exit(1);
|
|
}
|
|
|
|
void winmain::a_dialog()
|
|
{
|
|
if (ShowAboutDialog == true)
|
|
{
|
|
ShowAboutDialog = false;
|
|
ImGui::OpenPopup("About");
|
|
}
|
|
|
|
bool unused_open = true;
|
|
if (ImGui::BeginPopupModal("About", &unused_open, ImGuiWindowFlags_AlwaysAutoResize))
|
|
{
|
|
ImGui::TextUnformatted("3D Pinball for Windows - Space Cadet");
|
|
ImGui::TextUnformatted("Original game by Cinematronics, Microsoft");
|
|
ImGui::Separator();
|
|
|
|
ImGui::TextUnformatted("Decompiled -> Ported to SDL");
|
|
ImGui::TextUnformatted("Version 2.0");
|
|
if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
|
|
{
|
|
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
|
// Relatively new feature, skip with older SDL
|
|
SDL_OpenURL("https://github.com/k4zmu2a/SpaceCadetPinball");
|
|
#endif
|
|
}
|
|
ImGui::Separator();
|
|
|
|
if (ImGui::Button("Ok"))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
ImGui::EndPopup();
|
|
}
|
|
}
|
|
|
|
void winmain::end_pause()
|
|
{
|
|
if (single_step)
|
|
{
|
|
pb::pause_continue();
|
|
no_time_loss = 1;
|
|
}
|
|
}
|
|
|
|
void winmain::new_game()
|
|
{
|
|
end_pause();
|
|
pb::replay_level(0);
|
|
}
|
|
|
|
void winmain::pause()
|
|
{
|
|
pb::pause_continue();
|
|
no_time_loss = 1;
|
|
}
|
|
|
|
void winmain::Restart()
|
|
{
|
|
restart = true;
|
|
SDL_Event event{SDL_QUIT};
|
|
SDL_PushEvent(&event);
|
|
}
|
|
|
|
void winmain::UpdateFrameRate()
|
|
{
|
|
// UPS >= FPS
|
|
auto fps = Options.FramesPerSecond, ups = Options.UpdatesPerSecond;
|
|
UpdateToFrameRatio = static_cast<double>(ups) / fps;
|
|
TargetFrameTime = DurationMs(1000.0 / ups);
|
|
}
|