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SpaceCadetPinball/SpaceCadetPinball/SpaceCadetPinball.rc
2021-02-09 18:09:44 +03:00

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23 KiB
Text

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Russian (Russia) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_RUS)
LANGUAGE LANG_RUSSIAN, SUBLANG_DEFAULT
#pragma code_page(1251)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Russian (Russia) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
MENU_1 MENU
BEGIN
POPUP "&Game"
BEGIN
MENUITEM "&New Game\tF2", Menu1_New_Game
MENUITEM "&Launch Ball", Menu1_Launch_Ball
MENUITEM "&Pause/Resume Game\tF3", Menu1_Pause_Resume_Game
MENUITEM SEPARATOR
MENUITEM "&High Scores...", Menu1_High_Scores
MENUITEM "&Demo", Menu1_Demo
MENUITEM "E&xit", Menu1_Exit
END
POPUP "&Options"
BEGIN
MENUITEM "&Full Screen\tF4", Menu1_Full_Screen
MENUITEM "Select &Table", Menu1_Select_Table
POPUP "Select &Players"
BEGIN
MENUITEM "&1 Player", Menu1_1Player
MENUITEM "&2 Players", Menu1_2Players
MENUITEM "&3 Players", Menu1_3Players
MENUITEM "&4 Players", Menu1_4Players
END
MENUITEM SEPARATOR
MENUITEM "&Sounds", Menu1_Sounds
MENUITEM "&Music", Menu1_Music
MENUITEM SEPARATOR
MENUITEM "P&layer Controls...\tF8", Menu1_Player_Controls
POPUP "Table &Resolution"
BEGIN
MENUITEM "Use &Maximum Resolution", Menu1_MaximumResolution
MENUITEM "&640 x 480", Menu1_640x480
MENUITEM "&800 x 600", Menu1_800x600
MENUITEM "&1024 x 768", Menu1_1024x768
END
POPUP "&Window"
BEGIN
MENUITEM "&Uniform Scaling", Menu1_WindowUniformScale
END
END
POPUP "&Help"
BEGIN
MENUITEM "&Help Topics\tF1", Menu1_Help_Topics
MENUITEM SEPARATOR
MENUITEM "&About Pinball", Menu1_About_Pinball
END
END
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
PBMSG_FT RCDATA "PB_MSGFT.bin"
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
ICON_1 ICON "icon_1.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
DIALOG_1 DIALOG 18, 18, 157, 78
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "About"
BEGIN
CTEXT "3D-Pinball for Windows",-1,11,6,135,8
CTEXT "Version 1.0",-1,40,37,76,8
ICON "ICON_1",-1,69,18,16,16
DEFPUSHBUTTON "Ok",1,66,60,24,12
END
DLG_HIGHSCORES DIALOGEX 20, 22, 274, 141
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "High Scores"
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "OK",DLG_HIGHSCORES_Ok,109,120,50,14
PUSHBUTTON "Cancel",DLG_HIGHSCORES_Cancel,163,120,50,14
PUSHBUTTON "&Clear",DLG_HIGHSCORES_Clear,217,120,50,14
LTEXT "Name",701,49,7,24,8
LTEXT "Score",702,200,7,20,8
LTEXT "Rank",703,13,7,20,8
RTEXT "1",704,13,31,16,12
RTEXT "2",705,13,47,16,12
RTEXT "3",706,13,63,16,12
RTEXT "4",707,13,79,16,12
RTEXT "5",708,13,95,16,12
LTEXT "",DLG_HIGHSCORES_StaticName1,49,31,120,12
LTEXT "",DLG_HIGHSCORES_StaticName2,49,47,120,12
LTEXT "",DLG_HIGHSCORES_StaticName3,49,63,120,12
LTEXT "",DLG_HIGHSCORES_StaticName4,49,79,120,12
LTEXT "",DLG_HIGHSCORES_StaticName5,49,95,120,12
RTEXT "",DLG_HIGHSCORES_Score1,180,31,58,12
RTEXT "",DLG_HIGHSCORES_Score2,180,47,58,12
RTEXT "",DLG_HIGHSCORES_Score3,180,63,58,12
RTEXT "",DLG_HIGHSCORES_Score4,180,79,58,12
RTEXT "",DLG_HIGHSCORES_Score5,180,95,58,12
EDITTEXT DLG_HIGHSCORES_EditName1,47,29,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName2,47,45,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName3,47,61,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName4,47,77,120,12,WS_DISABLED
EDITTEXT DLG_HIGHSCORES_EditName5,47,93,120,12,WS_DISABLED
CONTROL "",606,"Static",SS_BLACKFRAME,7,21,259,92
END
EDIT_COMPONENTS DIALOG 0, 0, 312, 94
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "Edit Pinball Components FOR TESTING ONLY"
BEGIN
LISTBOX 100,1,12,68,79,LBS_SORT | WS_VSCROLL | WS_TABSTOP
DEFPUSHBUTTON "OK",1,81,75,41,14
GROUPBOX "",103,136,0,175,93
EDITTEXT 130,141,10,34,12
EDITTEXT 131,141,23,34,12
EDITTEXT 132,141,36,34,12
EDITTEXT 133,141,49,34,12
EDITTEXT 134,141,62,34,12
EDITTEXT 135,141,75,34,12
LTEXT "Text",136,178,12,130,8
LTEXT "Text",137,178,25,130,8
LTEXT "Text",138,178,38,130,8
LTEXT "Text",139,178,51,130,8
LTEXT "Text",140,178,64,130,8
LTEXT "Text",141,178,77,130,8
EDITTEXT 149,142,10,38,12
EDITTEXT 150,142,23,38,12
EDITTEXT 151,142,36,38,12
EDITTEXT 152,142,49,38,12
EDITTEXT 153,142,62,38,12
EDITTEXT 154,142,75,38,12
LTEXT "1",156,184,12,120,8
LTEXT "2",157,184,25,120,8
LTEXT "3",158,184,38,120,8
LTEXT "4",159,184,51,120,8
LTEXT "5",160,184,64,120,8
LTEXT "6",161,184,77,120,8
PUSHBUTTON "Reset",163,81,56,41,12
LTEXT "Text",164,146,26,162,8
LTEXT "Text",165,146,54,162,8
LTEXT "Text",166,146,81,162,8
PUSHBUTTON "Change...",167,245,10,62,14
PUSHBUTTON "Change...",168,245,38,62,14
PUSHBUTTON "Change...",169,245,65,62,14
CONTROL "Sound Effects",170,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,74,10,58,10
CONTROL "Physics",171,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,24,59,10
CONTROL "Scoring",172,"Button",BS_AUTORADIOBUTTON | WS_TABSTOP,73,38,40,10
LTEXT "Text",173,146,13,97,8
LTEXT "Text",174,146,41,97,8
LTEXT "Text",175,146,68,97,8
LTEXT "Components:",176,2,3,43,8
END
KEYMAPPER DIALOGEX 2, 9, 284, 183
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "3D Pinball: Player Controls"
FONT 8, "MS Shell Dlg", 0, 0, 0x0
BEGIN
PUSHBUTTON "OK",KEYMAPPER_Ok,119,163,50,14
PUSHBUTTON "Cancel",KEYMAPPER_Cancel,173,163,50,14
PUSHBUTTON "&Default",KEYMAPPER_Default,227,163,50,14
LTEXT "&Left Flipper",901,20,87,39,10
COMBOBOX KEYMAPPER_FlipperL,66,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Right &Flipper",902,146,87,44,10
COMBOBOX KEYMAPPER_FlipperR,192,85,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "Left &Table Bump",904,20,107,34,17
COMBOBOX KEYMAPPER_BumpLeft,66,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "&Right Table Bump",905,146,107,38,19
COMBOBOX KEYMAPPER_BumpRight,192,108,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "&BottomTable Bump",906,20,131,41,18
COMBOBOX KEYMAPPER_BumpBottom,66,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "&Plunger",903,146,136,39,8
COMBOBOX KEYMAPPER_Plunger,192,133,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,14,17,249,18
LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,14,38,256,25
GROUPBOX "Control Options",908,7,71,269,87
GROUPBOX "Instructions",909,7,5,269,61
END
XXDLG_HIGHSCORES DIALOG 20, 22, 211, 116
STYLE DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "High Scores"
BEGIN
DEFPUSHBUTTON "OK",1,32,97,33,14,BS_LEFTTEXT
PUSHBUTTON "Cancel",2,89,97,33,14
PUSHBUTTON "&Clear",112,146,97,33,14
LTEXT "Name",-1,51,8,24,8
LTEXT "Score",-1,160,8,20,8
LTEXT "Rank",-1,15,8,20,8
RTEXT "1",-1,15,28,16,12
RTEXT "2",-1,15,40,16,12
RTEXT "3",-1,15,52,16,12
RTEXT "4",-1,15,64,16,12
RTEXT "5",-1,15,76,16,12
LTEXT "",401,51,28,88,12
LTEXT "",402,51,40,88,12
LTEXT "",403,51,52,88,12
LTEXT "",404,51,64,88,12
LTEXT "",405,51,76,88,12
RTEXT "",501,140,28,58,12
RTEXT "",502,140,40,58,12
RTEXT "",503,140,52,58,12
RTEXT "",504,140,64,58,12
RTEXT "",505,140,76,58,12
EDITTEXT 601,49,26,88,12,WS_DISABLED
EDITTEXT 602,49,38,88,12,WS_DISABLED
EDITTEXT 603,49,50,88,12,WS_DISABLED
EDITTEXT 604,49,62,88,12,WS_DISABLED
EDITTEXT 605,49,74,88,12,WS_DISABLED
CONTROL "",-1,"Static",SS_BLACKFRAME,9,22,195,69
END
XXKEYMAPPER DIALOG 2, 9, 277, 158
STYLE DS_SETFONT | DS_MODALFRAME | DS_CONTEXTHELP | WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CAPTION | WS_SYSMENU
CAPTION "3D Pinball: Player Controls"
FONT 8, "MS Shell Dlg"
BEGIN
PUSHBUTTON "OK",1,221,84,50,14
PUSHBUTTON "Cancel",2,221,105,50,14
PUSHBUTTON "Default",501,221,127,50,14
COMBOBOX 401,50,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 402,157,82,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 404,50,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 405,157,105,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 406,50,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
COMBOBOX 403,157,130,53,70,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
RTEXT "Plunger",811,114,133,39,8
RTEXT "Right Flipper",807,107,84,46,10
CTEXT "Left Table Bump",912,12,102,34,19
CTEXT "Right Table Bump",914,115,102,38,19
LTEXT "To change game controls, choose the control options you want, click the Arrow buttons to change specific keys, and then choose OK.",801,12,13,249,18
LTEXT "To restore 3D Pinball to its original settings, choose Default, and then choose OK. To use the Arrow keys on the numeric keypad, make sure NUMLOCK is off.",802,12,32,256,25
GROUPBOX "Control Options",908,5,67,214,87
RTEXT "Left Flipper",803,9,84,39,10
GROUPBOX "Instructions",909,5,1,265,61
CTEXT "BottomTable Bump",916,7,127,41,19
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
"DIALOG_1", DIALOG
BEGIN
END
"DLG_HIGHSCORES", DIALOG
BEGIN
END
"KEYMAPPER", DIALOG
BEGIN
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// AFX_DIALOG_LAYOUT
//
DLG_HIGHSCORES AFX_DIALOG_LAYOUT
BEGIN
0
END
KEYMAPPER AFX_DIALOG_LAYOUT
BEGIN
0
END
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
SPLASH_BITMAP BITMAP "splash_bitmap.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_STRING101 "Replay Awarded"
IDS_STRING102 "Ball Locked"
IDS_STRING103 "Center Post\n%ld"
IDS_STRING104 "Bonus Awarded\n%ld"
IDS_STRING105 "Bonus Activated"
IDS_STRING106 "Weapons Upgraded"
IDS_STRING107 "Engine Upgraded"
IDS_STRING108 "Bonus up 1 Million"
IDS_STRING109 "Extra Ball Available\n%ld"
IDS_STRING110 "Extra Ball"
IDS_STRING111 "Reflex Shot Award\n%ld"
IDS_STRING112 "Final Battle Won"
IDS_STRING113 "Hyperspace Bonus\n%ld"
IDS_STRING114 "Hyperspace Bonus Available"
IDS_STRING115 "Jackpot Awarded\n%ld"
IDS_STRING116 "Jackpot Activated"
END
STRINGTABLE
BEGIN
IDS_STRING117 "Multiball"
IDS_STRING118 "Ramp Bonus Awarded"
IDS_STRING119 "Light Added"
IDS_STRING120 "Ramp Bonus On"
IDS_STRING121 "Light Reset Off"
IDS_STRING122 "Skill Shot\n%ld"
IDS_STRING123 "Game Paused\nF3 to Resume"
IDS_STRING124 "Continue Play"
IDS_STRING125 "F2 Starts New Game"
IDS_STRING126 "Careful..."
IDS_STRING127 "Player 1"
IDS_STRING128 "Player 2"
IDS_STRING129 "Player 3"
IDS_STRING130 "Player 4"
IDS_STRING131 "Demo\nPlayer 1"
IDS_STRING132 "Demo\nPlayer 2"
END
STRINGTABLE
BEGIN
IDS_STRING133 "Demo\nPlayer 3"
IDS_STRING134 "Demo\nPlayer 4"
IDS_STRING135 "Game Over"
IDS_STRING136 "TILT!"
IDS_STRING137 "This program requires an 80386 or later CPU."
IDS_STRING138 "80386 Required"
IDS_STRING139 "3D Pinball for Windows - Space Cadet"
IDS_STRING140 "One or more of the player controls is set to the same key,\nfor best performance use unique keys for each control."
IDS_STRING141 "Clear High Scores?"
IDS_STRING142 "Confirm"
IDS_STRING143 "WAVEMIX.INF is missing - it must be in the pinball directory!"
IDS_STRING144 "Warning:"
IDS_STRING145 "Ship Re-Fueled"
IDS_STRING146 "Gravity Well"
IDS_STRING147 "Time Warp Forward"
IDS_STRING148 "Time Warp Backward"
END
STRINGTABLE
BEGIN
IDS_STRING149 "Maelstrom!"
IDS_STRING150 "Wormhole"
IDS_STRING151 "Awaiting Deployment"
IDS_STRING152 "Flags Upgraded"
IDS_STRING153 "Bonus Hold"
IDS_STRING154 "Level One Commendation"
IDS_STRING155 "Level Two Commendation"
IDS_STRING156 "Level Three Commendation"
IDS_STRING157 "Field Multiplier 2x"
IDS_STRING158 "Field Multiplier 3x"
IDS_STRING159 "Field Multiplier 5x"
IDS_STRING160 "Field Multiplier 10x"
IDS_STRING161 "Target Practice"
IDS_STRING162 "Launch Training"
IDS_STRING163 "Re-Entry Training"
IDS_STRING164 "Science"
END
STRINGTABLE
BEGIN
IDS_STRING165 "Stray Comet"
IDS_STRING166 "Black Hole"
IDS_STRING167 "Space Radiation"
IDS_STRING168 "Bug Hunt"
IDS_STRING169 "Alien Menace"
IDS_STRING170 "Rescue"
IDS_STRING171 "Satellite Retrieval"
IDS_STRING172 "Recon"
IDS_STRING173 "Doomsday Machine"
IDS_STRING174 "Cosmic Plague"
IDS_STRING175 "Secret"
IDS_STRING176 "Time Warp"
IDS_STRING177 "Maelstrom"
IDS_STRING178 "Mission Accepted\n%ld"
IDS_STRING179 "Mission Completed\n%ld"
IDS_STRING180 "%s Mission Selected"
END
STRINGTABLE
BEGIN
IDS_STRING181 "Black Hole\n%ld"
IDS_STRING182 "Gravity Normalized\n%ld"
IDS_STRING183 "Gravity Well\n%ld"
IDS_STRING184 "Promotion to %s"
IDS_STRING185 "Cadet"
IDS_STRING186 "Ensign"
IDS_STRING187 "Lieutenant"
IDS_STRING188 "Captain"
IDS_STRING189 "Lt Commander"
IDS_STRING190 "Commander"
IDS_STRING191 "Commodore"
IDS_STRING192 "Admiral"
IDS_STRING193 "Fleet Admiral"
IDS_STRING194 "Wormhole Opened"
IDS_STRING195 "Crash Bonus\n%ld"
IDS_STRING196 "Replay Ball"
END
STRINGTABLE
BEGIN
IDS_STRING197 "Re-Deploy"
IDS_STRING198 "Player 1 Shoot Again"
IDS_STRING199 "Player 2 Shoot Again"
IDS_STRING200 "Player 3 Shoot Again"
IDS_STRING201 "Player 4 Shoot Again"
IDS_STRING202 "This 3D Pinball Table was created for Microsoft by Maxis.\nFor more information call (800)-336-2947\n(US and Canadian customers only).\nCopyright (c) 1995 Maxis."
IDS_STRING203 "3D Pinball Table created for Microsoft by Maxis. Copyright (c) 1995 Maxis."
IDS_STRING204 "About 3D Pinball"
IDS_STRING205 "Hit Mission Targets To Select Mission"
IDS_STRING206 "Re-Fuel Ship"
IDS_STRING207 "Launch Ramp To Accept %s Mission"
IDS_STRING208 "Attack Bumpers Hits\nLeft: %d"
IDS_STRING209 "Target Training Passed"
IDS_STRING210 "Mission Aborted"
IDS_STRING211 "Launches Left: %d"
IDS_STRING212 "Launch Training Passed"
END
STRINGTABLE
BEGIN
IDS_STRING213 "Re-Entries Left: %d"
IDS_STRING214 "Re-Entry Training Passed"
IDS_STRING215 "Drop Targets\nLeft: %d"
IDS_STRING216 "Science Mission Completed"
IDS_STRING217 "Warning -- Low Fuel"
IDS_STRING218 "Fill Right Hazard Banks"
IDS_STRING219 "Hyperspace Launch"
IDS_STRING220 "Comet Destroyed"
IDS_STRING221 "Enter Wormhole"
IDS_STRING222 "Radiation Eliminated"
IDS_STRING223 "Upgrade Launch Bumpers"
IDS_STRING224 "Enter Black Hole"
IDS_STRING225 "Black Hole Eliminated"
IDS_STRING226 "Targets\nLeft: %d"
IDS_STRING227 "Xenomorphs Destroyed"
IDS_STRING228 "Upgrade Flags"
END
STRINGTABLE
BEGIN
IDS_STRING229 "Hyperspace Launch"
IDS_STRING230 "Survivors Rescued"
IDS_STRING231 "Aliens Repelled"
IDS_STRING232 "Hit Fuel Targets"
IDS_STRING233 "Remote Attack Bumper Hits\nLeft: %d"
IDS_STRING234 "Satellite Repaired"
IDS_STRING235 "Lane Passes\nLeft: %d"
IDS_STRING236 "Shoot Ball Up Fuel Chute"
IDS_STRING237 "Survey Complete"
IDS_STRING238 "Out Lane Passes\nLeft: %d"
IDS_STRING239 "Doomsday Machine Destroyed"
IDS_STRING240 "Roll Flags: %d"
IDS_STRING241 "Hit Space Warp Rollover"
IDS_STRING242 "Plague Eliminated"
IDS_STRING243 "Hit Yellow Wormhole"
IDS_STRING244 "Hit Red Wormhole"
END
STRINGTABLE
BEGIN
IDS_STRING245 "Hit Green Wormhole"
IDS_STRING246 "Plans Recovered"
IDS_STRING247 "Rebound Hits\nLeft: %d"
IDS_STRING248 "Hit Hyperspace Chute or Launch Ramp"
IDS_STRING249 "Drop Target Hits\nLeft: %d"
IDS_STRING250 "Spot Target Hits\nLeft: %d"
IDS_STRING251 "Lanes Passes\nLeft: %d"
IDS_STRING252 "Shoot Ball Up Fuel Chute"
IDS_STRING253 "Hit Launch Ramp"
IDS_STRING254 "Hit Flags"
IDS_STRING255 "Hit Worm Hole"
IDS_STRING256 "Hyperspace Chute to end Maelstrom"
IDS_STRING257 "pinball.mid"
IDS_STRING258 "1 UseBitmapFont"
IDS_STRING259 "90 Left Flipper Key"
END
STRINGTABLE
BEGIN
IDS_STRING260 "191 Right Flipper Key"
IDS_STRING261 "32 Plunger Key"
IDS_STRING262 "88 Bump Left Key"
IDS_STRING263 "190 Bump Right Key"
IDS_STRING264 "38 Bump Bottom Key"
IDS_STRING265 "Software\\Microsoft\\Plus!\\Pinball"
IDS_STRING266 "SpaceCadet"
IDS_STRING267 "1c7c22a0-9576-11ce-bf80-444553540000"
IDS_STRING268 "PINBALL.DAT"
IDS_STRING269 "Space Cadet"
IDS_STRING270 "Error:"
IDS_STRING271 "Unable to find other tables."
IDS_STRING272 "3D Pinball\nSpace Cadet"
IDS_STRING273 "Promotion to %s"
IDS_STRING274 "Demotion to %s"
IDS_STRING275 "Upgrade Attack Bumpers"
END
STRINGTABLE
BEGIN
IDS_STRING276 "Fill Left Hazard Banks"
IDS_STRING277 "HIGH SCORE"
IDS_STRING278 "pinball.chm"
IDS_STRING279 "Not enough memory to run 3D Pinball."
IDS_STRING280 "Player 1's Score\n%ld"
IDS_STRING281 "Player 2's Score\n%ld"
IDS_STRING282 "Player 3's Score\n%ld"
IDS_STRING283 "Player 4's Score\n%ld"
IDS_STRING284 "High Score 1\n%ld"
IDS_STRING285 "High Score 2\n%ld"
IDS_STRING286 "High Score 3\n%ld"
IDS_STRING287 "High Score 4\n%ld"
IDS_STRING288 "High Score 5\n%ld"
IDS_STRING289 "255 255 255 (R G B default font color)"
END
STRINGTABLE
BEGIN
2030 "Use &Maximum Resolution (640 x 480)"
2031 "Use &Maximum Resolution (800 x 600)"
END
STRINGTABLE
BEGIN
2032 "Use &Maximum Resolution (1024 x 768)"
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED