mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-16 14:50:19 +01:00
81c2034a16
Fixed minor bug in TLightGroup. Cleaned up some warnings.
146 lines
3.2 KiB
C++
146 lines
3.2 KiB
C++
#include "pch.h"
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#include "TFlagSpinner.h"
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#include "control.h"
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#include "loader.h"
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#include "render.h"
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#include "TBall.h"
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#include "timer.h"
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#include "TLine.h"
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#include "TPinballTable.h"
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TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
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{
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visualStruct visual{};
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vector_type end{}, start{};
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Timer = 0;
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loader::query_visual(groupIndex, 0, &visual);
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end.X = visual.FloatArr[0];
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end.Y = visual.FloatArr[1];
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start.X = visual.FloatArr[2];
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start.Y = visual.FloatArr[3];
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auto line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &start, &end);
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if (line)
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{
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line->place_in_grid();
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EdgeList.push_back(line);
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}
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line = new TLine(this, &ActiveFlag, visual.CollisionGroup, &end, &start);
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PrevCollider = line;
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if (line)
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{
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line->place_in_grid();
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EdgeList.push_back(line);
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}
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SpeedDecrement = 0.64999998f;
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MaxSpeed = 50000.0f;
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MinSpeed = 5.0f;
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auto speedDec = loader::query_float_attribute(groupIndex, 0, 1202);
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if (speedDec)
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SpeedDecrement = *speedDec;
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auto maxSpeed = loader::query_float_attribute(groupIndex, 0, 1200);
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if (maxSpeed)
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MaxSpeed = *maxSpeed;
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auto minSpeed = loader::query_float_attribute(groupIndex, 0, 1201);
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if (minSpeed)
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MinSpeed = *minSpeed;
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}
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int TFlagSpinner::Message(int code, float value)
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{
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if (code == 1024)
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{
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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BmpIndex = 0;
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auto bmp = ListBitmap->at(0);
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auto zMap = ListZMap->at(0);
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render::sprite_set(
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RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - PinballTable->XOffset,
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bmp->YPosition - PinballTable->YOffset);
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}
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return 0;
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}
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void TFlagSpinner::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
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TEdgeSegment* edge)
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{
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ball->Position.X = nextPosition->X;
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ball->Position.Y = nextPosition->Y;
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ball->RayMaxDistance = ball->RayMaxDistance - coef;
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ball->not_again(edge);
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SpinDirection = 2 * (PrevCollider != edge) - 1;
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if (ball->Speed == 0.0f)
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Speed = MinSpeed;
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else
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Speed = ball->Speed * 20.0f;
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if (Speed < MinSpeed)
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Speed = MinSpeed;
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if (Speed > MaxSpeed)
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Speed = MaxSpeed;
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NextFrame();
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}
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void TFlagSpinner::put_scoring(int index, int score)
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{
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if (index < 2)
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Scores[index] = score;
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}
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int TFlagSpinner::get_scoring(int index)
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{
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return index < 2 ? Scores[index] : 0;
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}
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void TFlagSpinner::NextFrame()
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{
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BmpIndex += SpinDirection;
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int bmpIndex = BmpIndex;
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int bmpCount = ListBitmap->size();
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if (bmpIndex >= bmpCount)
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BmpIndex = 0;
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else if (bmpIndex < 0)
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BmpIndex = bmpCount - 1;
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if (!PinballTable->TiltLockFlag)
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{
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control::handler(63, this);
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if (SoftHitSoundId)
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loader::play_sound(SoftHitSoundId);
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if (!BmpIndex)
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control::handler(62, this);
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}
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auto bmp = ListBitmap->at(BmpIndex);
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auto zMap = ListZMap->at(BmpIndex);
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render::sprite_set(
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RenderSprite,
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bmp,
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zMap,
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bmp->XPosition - PinballTable->XOffset,
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bmp->YPosition - PinballTable->YOffset);
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Speed *= SpeedDecrement;
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if (Speed >= MinSpeed)
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{
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timer::set(1.0f / Speed, this, SpinTimer);
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}
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}
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void TFlagSpinner::SpinTimer(int timerId, void* caller)
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{
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auto spinner = static_cast<TFlagSpinner*>(caller);
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spinner->Timer = 0;
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spinner->NextFrame();
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}
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