This repository has been archived on 2022-01-28. You can view files and clone it, but cannot push or open issues or pull requests.
beebot/gifsupport/index.js

315 lines
9.9 KiB
JavaScript

function loadFromUrl(url) {
return new Promise(function (resolve, reject) {
var xhr = new XMLHttpRequest();
xhr.open("GET", url);
xhr.responseType = "arraybuffer";
xhr.onload = function () {
if (this.status >= 200 && this.status < 300) {
resolve({
type: xhr.getResponseHeader("Content-Type"),
data: xhr.response
});
} else {
reject({
status: this.status,
statusText: xhr.statusText
});
}
};
xhr.onerror = function () {
reject({
status: this.status,
statusText: xhr.statusText
});
};
xhr.send();
});
}
function _arrayBufferToBase64( buffer ) {
var binary = '';
var bytes = new Uint8Array( buffer );
var len = bytes.byteLength;
for (var i = 0; i < len; i++) {
binary += String.fromCharCode( bytes[ i ] );
}
return window.btoa( binary );
}
function createCanvas(width, height) {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
class ImageEx {
constructor(url) {
this.url = url;
this.loaded = loadFromUrl(url).then(result => {
this.type = result.type;
this.data = result.data;
if(this.type === "image/gif") {
return this.initGif();
} else {
return this.initStatic();
}
})
}
initGif() {
const reader = new GifReader(new Uint8Array(this.data));
this.width = reader.width;
this.height = reader.height;
this.frames = this.decodeFrames(reader);
this.renderAllFrames();
}
initStatic(){
// todo: in node, we wanna use this.data
const img = new Image();
var arrayBufferView = new Uint8Array( this.data );
var blob = new Blob( [ arrayBufferView ], { type: this.type } );
var urlCreator = window.URL || window.webkitURL;
var imageUrl = urlCreator.createObjectURL( blob );
img.src = imageUrl;
return new Promise(resolve => {
img.onload = () => {
this.width = img.width;
this.height = img.height;
this.frames = [{
actualOffset: 0,
actualDelay: Infinity,
delay: Infinity
}]
this.spriteSheet = createCanvas(this.width, this.height);
const spriteSheetCtx = this.spriteSheet.getContext("2d");
spriteSheetCtx.drawImage(img, 0, 0);
resolve();
}
})
}
decodeFrames(reader) {
const frames = [];
let offset = 0;
for(let i=0;i<reader.numFrames();++i) {
const frameInfo = reader.frameInfo(i)
frameInfo.pixels = new Uint8ClampedArray(reader.width * reader.height * 4)
reader.decodeAndBlitFrameRGBA(i, frameInfo.pixels)
frameInfo.buffer = this.createBufferCanvas(frameInfo, this.width, this.height);
frameInfo.actualOffset = offset;
frameInfo.actualDelay = Math.max(frameInfo.delay * 10, 20);
offset += frameInfo.actualDelay;
frames.push(frameInfo);
}
this.totalDuration = offset;
return frames;
}
renderAllFrames() {
let disposeFrame = null;
const canvas = createCanvas(this.width, this.height);
const ctx = canvas.getContext("2d");
let saved;
this.spriteSheet = createCanvas(this.width*this.frames.length, this.height);
const spriteSheetCtx = this.spriteSheet.getContext("2d");
for(var i=0;i<this.frames.length;++i) {
const frame = this.frames[i];
if(typeof disposeFrame === "function") disposeFrame();
switch(frame.disposal) {
case 2:
disposeFrame = () => {
return ctx.clearRect(0,0,canvas.width,canvas.height);
}
break;
case 3:
saved = ctx.getImageData(0,0,canvas.width,canvas.height);
disposeFrame = () => {
return ctx.putImageData(saved, 0, 0);
}
break;
default:
this.disposeFrame = null;
}
// draw current frame
ctx.drawImage(frame.buffer, frame.x, frame.y);
// draw the frame onto the sprite sheet
spriteSheetCtx.drawImage(canvas, this.width * i, 0);
}
}
createBufferCanvas(frame, width, height) {
const canvas = createCanvas(frame.width,frame.height);
const ctx = canvas.getContext("2d");
const imageData = ctx.createImageData(width, height);
imageData.data.set(frame.pixels);
ctx.putImageData(imageData, - frame.x, -frame.y);
return canvas;
}
drawFrame(ctx, frameNum, x, y, args = {}) {
console.log("this", this)
const sx = frameNum * this.width + (args.sx || 0);
const sy = args.sy || 0;
const swidth = Math.min(args.swidth || this.width, this.width) - (args.sx || 0);
const sheight = args.sheight || this.height;
console.log(`Drawing frame ${frameNum} at`)
console.log("sx",sx)
console.log("sy",sy)
console.log("sw",swidth)
console.log("sh",sheight)
console.log("x",x)
console.log("y",y)
console.log("w",args.width)
console.log("h",args.height)
ctx.drawImage(this.spriteSheet, sx, sy, swidth, sheight, x, y, args.width || swidth, args.height || sheight);
//ctx.drawImage(this.spriteSheet, 0, 0, 112, 112, 0, 0, 112, 112)
}
}
class CanvasEx {
constructor(width, height) {
this.width = width;
this.height = height;
this.frames = [];
this.totalDuration = Infinity;
}
addFrame(actualDelay, delay) {
if((actualDelay === undefined || actualDelay === null)
&& (delay === undefined || delay === null)) throw new Error("Delay has to be set!");
const canvas = createCanvas(this.width, this.height);
const frame = {
actualOffset: this.totalDuration,
delay: delay ? delay : Math.max(Math.round(actualDelay/10), 2),
actualDelay: actualDelay ? actualDelay : Math.max(delay * 10, 20),
canvas,
ctx: canvas.getContext("2d")
}
this.totalDuration += delay;
this.frames.push(frame);
}
drawImage(img,x,y,args = {}) {
let {sx,sy,swidth,sheight,width,height,beginAt = 0,endAt = Infinity} = args;
console.log("Drawing image ",img)
console.log("At ",x,y,args)
beginAt = Math.max(0, beginAt);
endAt = Math.min(Math.max(img.totalDuration || 0, this.totalDuration), endAt);
if(img.frames && img.frames.length > 1) {
if(this.frames.length > 1) throw new Error("Cannot render animations onto animated canvases!");
this.totalDuration = img.totalDuration;
// we are drawing an animated image onto a static one.
// for each frame in the image, create a frame on this one, cloning the original picture (if any),
// render the original on each frame, and draw the frame on top.
for(let i=this.frames.length;i<img.frames.length;++i) {
const frame = img.frames[i];
console.log(`Adding frame ${i}:`, frame)
this.addFrame(null, frame.delay);
if(this.frames.length > 0) {
this.frames[i].ctx.drawImage(this.frames[0].canvas, 0, 0);
}
}
for(let i=0;i<img.frames.length;++i) {
console.log(`Drawing frame ${i}:`, img.frames[i])
// draw the i-th source frame to the i-th target frame
img.drawFrame(this.frames[i].ctx, i, x, y, args);
}
console.log("Done drawing animated image, CanvasEx is now", this)
} else {
// we are drawing a static image on top of a (possibly animated) image.
// for each frame, just draw, nothing fancy.
if(img.frames) {
// the image cant have more than one frame, and if it has 0, we dont need to do anything at all
if(img.frames.length === 1) {
for(let i=0;i<this.frames.length;++i) {
img.drawFrame(this.frames[i].ctx, 0, x, y, args);
}
}
} else {
for(let i=0;i<this.frames.length;++i) {
this.drawImage(this.frames[i].ctx, img, x, y, args);
}
}
console.log("Done drawing static image, CanvasEx is now", this)
}
}
drawFrame(ctx, frameNum, x, y, args = {}) {
//console.log(`Drawing frame ${frameNum} of`, this)
ctx.drawImage(this.frames[frameNum].canvas,x,y)
//this.drawImage(ctx, this.frames[frameNum].canvas, x,y,args);
}
_drawImage(ctx, img, x, y, args = {}) {
if(args.sx !== undefined || args.sy !== undefined || args.swidth !== undefined || args.sheight !== undefined) {
ctx.drawImage(img, args.sx, args.sy, args.swidth, args.sheight, x, y, args.width, args.height);
} else {
ctx.drawImage(img, x, y, args.width, args.height);
}
}
}
//const img = new ImageEx("https://cors-anywhere.herokuapp.com/https://cdn.betterttv.net/emote/554da1a289d53f2d12781907/3x");
const img = new ImageEx("https://cors-anywhere.herokuapp.com/https://cdn.discordapp.com/emojis/393563453824040983.gif");
const _canvas = document.getElementById("c")
const _ctx = _canvas.getContext("2d")
const img2 = new ImageEx("https://rawgit.com/CBenni/beebot/master/resources/SnowGlobe.png");
const _cnv = new CanvasEx(128, 128);
img.loaded.then(()=>{
_cnv.drawImage(img, 0, 0);
//img.drawFrame(_ctx, 0, 0, 0)
return img2.loaded
}).then(()=>{
_cnv.drawImage(img2, 0, 0, {width: 128, height: 128});
}).then(()=>{
console.log("Drawing CanvasEx to screen", _cnv)
_cnv.drawFrame(_ctx, 0, 0, 0);
console.log("Starting gif render")
const GifEncoder = new GIF({
workers: 2,
quality: 10,
transparent: 'rgba(0,0,0,0)'
});
for(let i=0;i<_cnv.frames.length;++i) {
const frame = _cnv.frames[i];
console.log("Rendering frame "+i)
GifEncoder.addFrame(frame.canvas, {delay: frame.delay})
}
GifEncoder.on('finished', function(blob) {
console.log("Done rendering!", URL.createObjectURL(blob))
document.getElementById("i").src = URL.createObjectURL(blob);
});
GifEncoder.render();
})
var curFrm = 0;
setInterval(()=>{
_ctx.clearRect(0,0,200,200);
_cnv.drawFrame(_ctx, curFrm++ % _cnv.frames.length, 0, 0);
}, 100)
/*img2.loaded.then(() => {
_ctx.drawImage(img2.spriteSheet, 0, 100)
})
img.loaded.then(()=>_ctx.drawImage(img.spriteSheet,0,0))*/