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beebot/gifsupport/index.js

310 lines
9.8 KiB
JavaScript

function loadFromUrl(url) {
return new Promise(((resolve, reject) => {
const xhr = new XMLHttpRequest();
xhr.open('GET', url);
xhr.responseType = 'arraybuffer';
xhr.onload = function () {
if (this.status >= 200 && this.status < 300) {
resolve({
type: xhr.getResponseHeader('Content-Type'),
data: xhr.response
});
} else {
reject({
status: this.status,
statusText: xhr.statusText
});
}
};
xhr.onerror = function () {
reject({
status: this.status,
statusText: xhr.statusText
});
};
xhr.send();
}));
}
function _arrayBufferToBase64(buffer) {
let binary = '';
const bytes = new Uint8Array(buffer);
const len = bytes.byteLength;
for (let i = 0; i < len; i++) {
binary += String.fromCharCode(bytes[i]);
}
return window.btoa(binary);
}
function createCanvas(width, height) {
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
return canvas;
}
class ImageEx {
constructor(url) {
this.url = url;
this.loaded = loadFromUrl(url).then(result => {
this.type = result.type;
this.data = result.data;
if (this.type === 'image/gif') {
return this.initGif();
}
return this.initStatic();
});
}
initGif() {
const reader = new GifReader(new Uint8Array(this.data));
this.width = reader.width;
this.height = reader.height;
this.frames = this.decodeFrames(reader);
this.renderAllFrames();
}
initStatic() {
// todo: in node, we wanna use this.data
const img = new Image();
const arrayBufferView = new Uint8Array(this.data);
const blob = new Blob([arrayBufferView], { type: this.type });
const urlCreator = window.URL || window.webkitURL;
const imageUrl = urlCreator.createObjectURL(blob);
img.src = imageUrl;
return new Promise(resolve => {
img.onload = () => {
this.width = img.width;
this.height = img.height;
this.frames = [{
actualOffset: 0,
actualDelay: Infinity,
delay: Infinity
}];
this.spriteSheet = createCanvas(this.width, this.height);
const spriteSheetCtx = this.spriteSheet.getContext('2d');
spriteSheetCtx.drawImage(img, 0, 0);
resolve();
};
});
}
decodeFrames(reader) {
const frames = [];
let offset = 0;
for (let i = 0; i < reader.numFrames(); ++i) {
const frameInfo = reader.frameInfo(i);
frameInfo.pixels = new Uint8ClampedArray(reader.width * reader.height * 4);
reader.decodeAndBlitFrameRGBA(i, frameInfo.pixels);
frameInfo.buffer = this.createBufferCanvas(frameInfo, this.width, this.height);
frameInfo.actualOffset = offset;
frameInfo.actualDelay = Math.max(frameInfo.delay * 10, 20);
offset += frameInfo.actualDelay;
frames.push(frameInfo);
}
this.totalDuration = offset;
return frames;
}
renderAllFrames() {
let disposeFrame = null;
const canvas = createCanvas(this.width, this.height);
const ctx = canvas.getContext('2d');
let saved;
this.spriteSheet = createCanvas(this.width * this.frames.length, this.height);
const spriteSheetCtx = this.spriteSheet.getContext('2d');
for (let i = 0; i < this.frames.length; ++i) {
const frame = this.frames[i];
if (typeof disposeFrame === 'function') disposeFrame();
switch (frame.disposal) {
case 2:
disposeFrame = () => ctx.clearRect(0, 0, canvas.width, canvas.height);
break;
case 3:
saved = ctx.getImageData(0, 0, canvas.width, canvas.height);
disposeFrame = () => ctx.putImageData(saved, 0, 0);
break;
default:
this.disposeFrame = null;
}
// draw current frame
ctx.drawImage(frame.buffer, frame.x, frame.y);
// draw the frame onto the sprite sheet
spriteSheetCtx.drawImage(canvas, this.width * i, 0);
}
}
createBufferCanvas(frame, width, height) {
const canvas = createCanvas(frame.width, frame.height);
const ctx = canvas.getContext('2d');
const imageData = ctx.createImageData(width, height);
imageData.data.set(frame.pixels);
ctx.putImageData(imageData, -frame.x, -frame.y);
return canvas;
}
drawFrame(ctx, frameNum, x, y, args = {}) {
console.log('this', this);
const sx = frameNum * this.width + (args.sx || 0);
const sy = args.sy || 0;
const swidth = Math.min(args.swidth || this.width, this.width) - (args.sx || 0);
const sheight = args.sheight || this.height;
console.log(`Drawing frame ${frameNum} at`);
console.log('sx', sx);
console.log('sy', sy);
console.log('sw', swidth);
console.log('sh', sheight);
console.log('x', x);
console.log('y', y);
console.log('w', args.width);
console.log('h', args.height);
ctx.drawImage(this.spriteSheet, sx, sy, swidth, sheight, x, y, args.width || swidth, args.height || sheight);
// ctx.drawImage(this.spriteSheet, 0, 0, 112, 112, 0, 0, 112, 112)
}
}
class CanvasEx {
constructor(width, height) {
this.width = width;
this.height = height;
this.frames = [];
this.totalDuration = Infinity;
}
addFrame(actualDelay, delay) {
if ((actualDelay === undefined || actualDelay === null)
&& (delay === undefined || delay === null)) throw new Error('Delay has to be set!');
const canvas = createCanvas(this.width, this.height);
const frame = {
actualOffset: this.totalDuration,
delay: delay || Math.max(Math.round(actualDelay / 10), 2),
actualDelay: actualDelay || Math.max(delay * 10, 20),
canvas,
ctx: canvas.getContext('2d')
};
this.totalDuration += delay;
this.frames.push(frame);
}
drawImage(img, x, y, args = {}) {
let {
sx, sy, swidth, sheight, width, height, beginAt = 0, endAt = Infinity
} = args;
console.log('Drawing image ', img);
console.log('At ', x, y, args);
beginAt = Math.max(0, beginAt);
endAt = Math.min(Math.max(img.totalDuration || 0, this.totalDuration), endAt);
if (img.frames && img.frames.length > 1) {
if (this.frames.length > 1) throw new Error('Cannot render animations onto animated canvases!');
this.totalDuration = img.totalDuration;
// we are drawing an animated image onto a static one.
// for each frame in the image, create a frame on this one, cloning the original picture (if any),
// render the original on each frame, and draw the frame on top.
for (let i = this.frames.length; i < img.frames.length; ++i) {
const frame = img.frames[i];
console.log(`Adding frame ${i}:`, frame);
this.addFrame(null, frame.delay);
if (this.frames.length > 0) {
this.frames[i].ctx.drawImage(this.frames[0].canvas, 0, 0);
}
}
for (let i = 0; i < img.frames.length; ++i) {
console.log(`Drawing frame ${i}:`, img.frames[i]);
// draw the i-th source frame to the i-th target frame
img.drawFrame(this.frames[i].ctx, i, x, y, args);
}
console.log('Done drawing animated image, CanvasEx is now', this);
} else {
// we are drawing a static image on top of a (possibly animated) image.
// for each frame, just draw, nothing fancy.
if (img.frames) {
// the image cant have more than one frame, and if it has 0, we dont need to do anything at all
if (img.frames.length === 1) {
for (let i = 0; i < this.frames.length; ++i) {
img.drawFrame(this.frames[i].ctx, 0, x, y, args);
}
}
} else {
for (let i = 0; i < this.frames.length; ++i) {
this.drawImage(this.frames[i].ctx, img, x, y, args);
}
}
console.log('Done drawing static image, CanvasEx is now', this);
}
}
drawFrame(ctx, frameNum, x, y, args = {}) {
// console.log(`Drawing frame ${frameNum} of`, this)
ctx.drawImage(this.frames[frameNum].canvas, x, y);
// this.drawImage(ctx, this.frames[frameNum].canvas, x,y,args);
}
_drawImage(ctx, img, x, y, args = {}) {
if (args.sx !== undefined || args.sy !== undefined || args.swidth !== undefined || args.sheight !== undefined) {
ctx.drawImage(img, args.sx, args.sy, args.swidth, args.sheight, x, y, args.width, args.height);
} else {
ctx.drawImage(img, x, y, args.width, args.height);
}
}
}
// const img = new ImageEx("https://cors-anywhere.herokuapp.com/https://cdn.betterttv.net/emote/554da1a289d53f2d12781907/3x");
const img = new ImageEx('https://cors-anywhere.herokuapp.com/https://cdn.discordapp.com/emojis/393563453824040983.gif');
const _canvas = document.getElementById('c');
const _ctx = _canvas.getContext('2d');
const img2 = new ImageEx('https://rawgit.com/CBenni/beebot/master/resources/SnowGlobe.png');
const _cnv = new CanvasEx(128, 128);
img.loaded.then(() => {
_cnv.drawImage(img, 0, 0);
// img.drawFrame(_ctx, 0, 0, 0)
return img2.loaded;
}).then(() => {
_cnv.drawImage(img2, 0, 0, { width: 128, height: 128 });
}).then(() => {
console.log('Drawing CanvasEx to screen', _cnv);
_cnv.drawFrame(_ctx, 0, 0, 0);
console.log('Starting gif render');
const GifEncoder = new GIF({
workers: 2,
quality: 10,
transparent: 'rgba(0,0,0,0)'
});
for (let i = 0; i < _cnv.frames.length; ++i) {
const frame = _cnv.frames[i];
console.log(`Rendering frame ${i}`);
GifEncoder.addFrame(frame.canvas, { delay: frame.delay });
}
GifEncoder.on('finished', blob => {
console.log('Done rendering!', URL.createObjectURL(blob));
document.getElementById('i').src = URL.createObjectURL(blob);
});
GifEncoder.render();
});
let curFrm = 0;
setInterval(() => {
_ctx.clearRect(0, 0, 200, 200);
_cnv.drawFrame(_ctx, curFrm++ % _cnv.frames.length, 0, 0);
}, 100);
/* img2.loaded.then(() => {
_ctx.drawImage(img2.spriteSheet, 0, 100)
})
img.loaded.then(()=>_ctx.drawImage(img.spriteSheet,0,0)) */